For sale:
sold ATI branded 4870x2 2x1GB $75 shipped
sold EVGA GTX260 (192 core) 896MB $50 shipped
4870x2 was never OC'd. The 260 was run at 730mhz (ymmv) for a couple of years.
Don't have the accessories/box for either of them, sorry.
Heatware under schneiderguy
Each card needs to have its own complete copy of the data in the vram. SLI/CF usually use alternate frame rendering, so the cards switch off rendering every other frame. If each of the cards only had half of the data in their vram you wouldn't be able to render the whole frame, or you'd have to...
Not necessarily. Going over the VRAM limit by a little bit won't completely tank your framerate.
http://www.anandtech.com/show/4137/amds-gtx-560-ti-counteroffensive-radeon-hd-6950-1gb-xfxs-radeon-hd-6870-black-edition/5
See the Stalker COP 2560x1600 bench. The 2gb 6950 is about 15% faster...
Raising the resolution and enabling more details doesn't magically make the CPU bottleneck disappear.
If you're CPU limited to 30fps at 640*480 then you'll be CPU limited to 30 fps at 1920*1080 too if your graphics card can keep up.
I upgraded from 4GB (2x2gb) to 12GB (2x4gb + 2x2gb) just because it was so cheap.
I was hitting about 45% memory usage today playing BF3, so that's about 5.4GB total. Don't know how much BF3 was taking by itself. The level loads seemed faster than before.
Now just need a 6950 and I'll be...
The lights mounted commonly to guns aren't several thousand lumens.
The Streamlight TLR's are the most common handgun lights I see.
http://www.streamlight.com/product/product.aspx?pid=81
135 lumens. Bright, yes. Blinding in daylight? No.
Lights mounted to long guns are usually in...
I don't have any stuttering with my GTX 260. Specs in sig. Playing at 1920*1080 w/ medium settings besides textures on high. Motion blur and MSAA off. Drops below 30fps sometimes (well more than sometimes :P) but no stutters. I'm still on older drivers, 260.99
And unfortunately BF3 will outsell RO2 by 5x at least I'd imagine :rolleyes:
It's kind of funny that RO2 is what BF3 should be - 64 players, PC exclusive, prone/lean, squad/commander system, destructable environments. etc.