What are you talking about? It has 4GB. Please dont rehash this bs.
The way to explain this is that the device IDs must match. So the same GPU must be on each board. If you have different memory amounts or different clocks on those two, thats fine, but they will be matched at the value that...
Simply not true. TressFX code was not present in any advance copies of the game that NVIDIA received. The developer was contractually obligated not to share it with NVIDIA. Only the final advance copy had it present, right when the game shipped, and it caused crashing issues on NVIDIA hardware
I just got mine and its fucking sleek. Loving it so far. Going to buy a second one for work with the high res display.
It's funny that this article comes up now because I was just thinking the same thing when I got the product... "Wow Dell is really coming back strong".
But how do you handle interactive 3D when virtualized? A big part of this is having the driver and software work together to not only lower input latency, but to be able to get realtime framerates for renders, unlike what something like VNC would do, which is a high level shitter and slower...
It's not talking about that. It's talking about the crowd of people that need GPU acceleration for their work. Architects, game designers, product designers, movie studios, etc.
Obviously I understand this. But I know enough about the system architecture to tell you it simply doesn't happen. There is no frame to frame variance caused by having data in slower memory. How could you possibly think that? It will read from that data the same way every frame, with the same...
No it's not, there is zero proof of this other than a bunch of people going through placebo effect. Where was this hitching and stuttering in the reviews? Where was it for the countless users over the last 4 months?
You don't buy the GPU for clocks you buy it for performance which is thoroughly documented across countless reviews. It's like freaking out because NVIDIA doesn't run their GPUs at full clocks all the time, and instead scales them based on usage. You paid for full clocks but you're not getting...
No that's not accurate either. The GPU processor isn't slowing down or disabling units dynamically and it's not based on speed... It's based on usage of a capacity.
It's more like if you had a washer and if you fill it up all the way beyond the top 1/8 of the washer tub, the overall RPMs on one...
1. No. Performance is performance is performance.
2. Because comparing the wrong specs against bad source data would not send up any red flags! The team responsible for feeding the incorrect data to review sites was also the one responsible for checking it on review sites against their provided...