robbiekhan's latest activity

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    Endgame XM2we here and it's awesome, lightweight and the battery lasts ages. No need to install companion apps but there is a utility that doesn't t run in the BG, useful for setting the DI range etc. Best of all, it's not an expensive mouse....
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    Superb cans and The Why Files. HeckleFish 2024!! (y)
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    Presidential fish link, belooow!
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    Bit of a rabbit hole since my last post, now have a dedicated headphones amp, and bought the HiFiMAN Sundara, then returned them and got the Ananda Nano and oh man, the soundstage and imaging of this is a dream. That and the low bass extension of...
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    robbiekhan replied to the thread Horizon Forbidden West.
    Reinstall windows? Good joke. The traversal hitching is now completely gone as of the latest patch and nvidia driver update which triggered a new full shader recompilation on launch of the game.
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    robbiekhan replied to the thread Horizon Forbidden West.
    Normal is harder than most games on hard, so no, very hard is going to give even gaming vets a challenge from what I've seen. Even playing on easy you are likely to die a few times when met with a horde of different classed machines lol.
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    robbiekhan replied to the thread Horizon Forbidden West.
    Frame hitching is evident more and more later in the game as you progress past 20% I've found. Before this is was basically hitch-free. Here's what I mean, it's traversal stutter basically as you can repeat it simply back tracking the same area...
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    robbiekhan replied to the thread Horizon Forbidden West.
    https://youtu.be/510qy4fePGM So satisfying killing with spikes
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    Zelda Cyberpunk Forbidden West
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    robbiekhan reacted to CAD4466HK's post in the thread Horizon Forbidden West with Like Like.
    https://www.youtube.com/watch?v=xTwEGy6HHKo
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    robbiekhan replied to the thread Cyberpunk 2077.
    I just downloaded the best bike mod in the game. There is no equal lol.
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    robbiekhan replied to the thread Horizon Forbidden West.
    1 hour of gameplay at the start at 5160x2160 flicking between DLAA and DLSS Quality: https://youtu.be/_rdeh23BDFE But I think I prefer 3440x1440 DLAA/DLSS as the base framerate is obviously higher so panning camera motion is smoother...
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    robbiekhan replied to the thread Horizon Forbidden West.
    Not unheard of. QUite a few modern games look better with DLSS than native due to how DLSS works (specifically the output stage where image reconstruction is done and the detail sharpening). Cyberpunk is the same for example.
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    robbiekhan replied to the thread Horizon Forbidden West.
    Yup whatever Nixxes has done, they've closed the gap between these modes and quality settings that every other game seems to have and it's great to see. I used Nvidia ICAT to compare each upscaler too: https://youtu.be/0qMwcyVd-C0
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    robbiekhan reacted to MavericK's post in the thread Horizon Forbidden West with Like Like.
    Yeah, that was my finding as well - DLSS Quality looked sharper than DLAA, but performance-wise there wasn't a huge difference between the two.
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    robbiekhan reacted to KickAssCop's post in the thread Horizon Forbidden West with Like Like.
    A well done port. (y)
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    robbiekhan reacted to Hershy's post in the thread Horizon Forbidden West with Like Like.
    Super informative.
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    robbiekhan replied to the thread Horizon Forbidden West.
    Regarding DLSS etc^^ Here were my findings, DLAA vs DLSS (3440x1440 & 5160x2160): https://imgsli.com/MjQ5MzEz (do not compare the 3440 res ones with 5160 res as I have not rescaled the 5160 so when you zoom in with both side by side, the 3440...
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    robbiekhan reacted to ShePearl's post in the thread Horizon Forbidden West with Like Like.
    The port is extremely well done. For the launching version, performance is excellent, no stability issues, looks great.
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    robbiekhan replied to the thread Horizon Forbidden West.
    Yeah Naughty Dog had to take over and fix what Iron Galaxy messed up I remember now. That knocked them back a bit for sure HZFW is my GoTY so far for PC releases. I've played 7.5 hours straight now. It quite possibly also is the most optimised...
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