AMD has been working with Microsoft for some time now to implement partial ray tracing as part of the DX suite. All RT for games is just partial. AMD just refers to processing needed for RT as just "Compute", so far no marketing terms issued as consumer catch phrases. There's a bunch of...
Well now, [H] getting media coverage by not bending over to a vary questionable NDA and then publishes a review out of sync with the nvidia marketing machine instead of being just acting as an extension of it.
Well done.
Well, had to login again to give props again to Kyle, and the very few (1?) other legit sites left, for not signing that multi-year gag order, not that it was offered here apparently.
NDAs are common enough, but in this case I couldn't imagine running a legitimate impartial business with that...
WOW...
I knew my posting these tweets would be a catalyst for bickering, and I debated if H was the right place for this, but the amount of disinformation being posted here is staggering! (This includes reading posts I would normally ignore)
First of all, I'm most disappointed with Brent's...
An absolutely FANTASTIC developing Twitter feed with a growing list of who's who of experts and developers comparing their respective gains using Async Compute! Some highlights below:
It's getting real people! :cool:
Still playing a good amount of AoTS here, best AI of any strategy game I've played bar none. My mGPU scaling is about 70-80% which seems about standard for this game.