Search results

  1. S

    BFGTech GeForce GTX 295 @ [H]

    Just like I expected and also show by the preview. The GTX295 might be marginal better in numbers but practical equal. The difference is to low to be a real winner. But about the OC'ing. GTX295 have a 6 and a 8 PEG this means from PCIe 75 watts 75 rom the 6 Peg and 150 for the 8Peg so...
  2. S

    Thanks [H]

    I rather see it in een seperate section. physics is physics and first done by CPU. some time ago also a PPU now GPU. So it's a CPU PPU GPU thing. instead PPU it could be re named Physics Computing CPU PPU GPU. But because physX is hot these day's and linkt with nV and its GPU. it's now in...
  3. S

    Any new PPUs?

    PPU2 has become nV high-end DX10 cards or extra midrange dedicated. So if I go for PPU2 now to replace X2 4400+ 2 GB 8600GT. PPU Would be next year. Vista U64 ci7 920 6 or 12GB A basic Dual SLI/CF X58 board. And GTX280 55nm in SLI Beside nV and AMD support OpenCL. PhysX...
  4. S

    Death of the PPU?

    The problem with this is SLI doesn't work with different nV chips either. Then I can't imagine to split the Physics load over two different chip architectures, that is mostly impossible. If different chips out the same famely of nV architecture can't. It all about the overhead of splitting the...
  5. S

    ATI + Nvidia for physx? YES!

    So far I know the problem with vista is this. A G-card needs a monitor atatched. So it could work in Vista if the GTX260 get a second monitor. Or till this is fixe by MS fux or nV driver team. As Windows 7 supports touchsreen i would buy a touchscreen capable monitor or Big inch HD resolution...
  6. S

    Intel Core i7 and Gaming @ [H]

    Because of tri SLI GTX280 overkill supports better a Ci7 overkill CPU for a single GTX280. You are 3 times less GPU bound. It get interesting after GTX280 in SLI. or more.
  7. S

    Physx games, list, links, comments.

    That's a Havok game.
  8. S

    Does ATI and nvidia PhysX Drivers

    my favo Graw 1+2 with max physX polish or effects Graw2 ageia island map. Gameplay physics
  9. S

    nvidia powerpack support for PPU?

    I'am totaly not impressed. First all current PhysX games and mod where made for the 2year old PPU in mind. A G92 GPU running UT3 in CPU bound setting can do the PPU load just fine. GFX stressed it do a bit less. As people are yet again benching PhysX looking at FPS ? Wich make no sense. If...
  10. S

    Where is the realistic hair?

    It wil mostly depend on the value of the realistic hair for a specific game. Where would you burn your PhysX Gflops on. Some hair done realistic? Crysis don't need much hair. put to much effort there is a waist of resources that could better be spent on a more valued feature wich is wider...
  11. S

    Nvidia 280 GX2?

    Yes I agree. AMD does so wel because the offer more performance in the 150 to 250 range. With that, making high-end not so in need. If midrange can do the job well why spend more on overkill at a much bigger price. A GTX260+ would be nice.Volume sales. And a GTX260+x2 if also going for the...
  12. S

    4870x2 reviews beating gtx280 sli

    His point a big one. GT200 is twice as big as a RV770. That's more a cost problem in less chips per waver and the yield and bin are low. The idea was to get performance crown with raw power. Better technology? It's DX10.0 not DX10,1. What nV brings is just raw power. By high transistor count...
  13. S

    No CUDA for AMD?

    This interresting some dude gets help from dev support nVidia to run PhysX on ATI GPU. But AMD is a bit cold about it. Nvidia supports PhysX effort on ATI Radeon Nvidia PhysX runs on AMD Radeon 3870, scores 22,000 CPU marks in Vantage www.ngohq.com physx gpu acceleration radeon update...
  14. S

    Comparison of Running PhysX w/a CPU, the PPU, and the GPU

    What i expected good old PPU is powerfull. A lightweight 130nm still beats a modern 45nm Quadcore. in a quadtheaded game engine. cPU is stil caching up. GPU must be more powerfull by its raw power out of transistor count high clocks of the shaders possible with a modern Procede for GPU...
  15. S

    Phuture of PhysX?

    CPU had 2 years freedom to catch up with PPU. Now it has to catch up with GPU's. Will do with larrabe.
  16. S

    Ageia ppu and nvidia comparisons???

    I wait for new nV PhysX games wich have PhysX loads put to good use and can stress a dedicated GPU up to a full GTX280. Like a big step beyond the first dedicated step from PPU offerd. Alien collonial marines maybe? I look forward for mucho PhysX put to good use. I'am afraid it will...
  17. S

    Phuture of PhysX?

    You find it a poor argument and comes with G80's unexpected long duty cycle? My point is about PPU retirement status. That status has nothing to do with atom, itanium or my CPU in my ECU of my car. Or sound chips. Or intel stuf. etc etc etc. It's about PPU duty cycle. Dutycycles are uniek...
  18. S

    Ageia ppu and nvidia comparisons???

    They aren't benched yet against each other and all the GPgPU flafors. For now you must estimate. your 8800GTX have enough power to run most games decent and can mis a few shaders to ofload CPU PhysX. But for Heavy PhysX you must turn down the setting to still get decent FPS. I would...
  19. S

    Phuture of PhysX?

    Poor? totaly not. After first G80 the g80U came along. Then G92 and all that can in SLI and G92X2 and on top of it GT200. most G80 are long EOL replaced by G92. PPU not, just recently. CPU are updated with new models each quarter end older once go also EOL PPU is sold for real for 2...
  20. S

    Phuture of PhysX?

    A old PC component out of 5-2006. the PPU is old. So it stands in retirement status. PPU had a produckt cycle of 2 years. Thats over now. Around this time there would be a need of a nextgen PPU. Like 300 to 500 mil tranistors on 65nm. P2. PPU P1 more comparable with a T-bred or nV40. But...
  21. S

    Nvidia (Ageia) PhysX Card XP and Vista (x32, x64) WHQL Driver

    Dead forum section? PPU is about hardware accelerated Physics. From the start it was clear that aTI and nV jump on that wave to. But with GPGPU used as hardware accelerators. So Hardware acceleration is still allive. But are waiting for the CUDA supporting GPU SDK version. And if ATI joins...
  22. S

    Recommended PPU?

    Yes it its. Lokin forward for HD4870(X2) and the 9900 PPU produkt cycle would be 2 years claimed in 2006 by ageia. Well its time isn't it. GPU produkt cycle is different and they are also close on a change. it's currently time to wait a month or two to buy your new PC or upgrade. I have...
  23. S

    Recommended PPU?

    PPU offers more Physics a CPU can handle 2 years ago. Now its'time for PPU2. the next generation. Wich will never see the light of day. GPGPU takes it over. So the next PPU Wich will be a flavor of a GT200 from nV in july. For PPU It's may 2006 it came out it's june 2006 I got two. So it's...
  24. S

    AMD says GPU physics is dead until DirectX 11

    Visuals often don't influence interaction with the player. But can do in some ways. It often influence player emersion more. That why we want it to. Put Realism on a higher level. Like Bump mapping, FSAA, AF HQ textures. Nice visual features that don't interact but make it look better, more...
  25. S

    PhysX Card

    UT3 engine build could be the change. But change take time. Lot of games going to use the new build of UE3. Might be some of them will support PPU. Also the mod community could push it a bit more in the near future. Dev's aim more on online FPS shooters. A mod team, is free to do what effer...
  26. S

    The Potential of Physx

    Nice find. PPU be used as a fps booster as hardware accelerated offloader. CTF tornado. With a Quadcor gives the best boost. Or Gameplay Physics heavy games. Like lighthouse MOD. Then a new PhysX PPU is coming? Wich lighthouse could use. As it's frame rate is playable but more is...
  27. S

    The reason for no PCIe card yet

    I remember Mobo with voodoochip on board in the day the voodoo produkt got decent sucses.
  28. S

    1GB 8800GT!

    Size is certenly very important. it must be more then the runtime memory footprint of the Texture manager. It must be more then the peak of what scenes need on textures wich wil fit in the buffer. For most games the mainstream size will do. In that case memory speed en bandwidth determine the...
  29. S

    AMD says GPU physics is dead until DirectX 11

    It makes a big difference. MS DX11 Physics is far future. For the near future HavokFX makes GPGPU compete with iNTels multicore CPU. iNTel don't have a aswer to this in the near future. But then they will have. So they bend the market for the near future to favor CPU for computational...
  30. S

    AMD says GPU physics is dead until DirectX 11

    Strange? iNtel rapes HavokFX and kills it. Put's PPU direct compitor GPU back for years till DX11 is out, around wenn iNTel will be avaible with its larrabee to counter GPGPU computing. While ageia and AMD are bashed yet again. Why? Havoks hands are tight by iNtel to only support CPU...
  31. S

    PRICE that PHYSX Is worted to buy

    Speak for yourself. It's your choice how to spent your add-on slots for whatever. ATX standard don't support as many to put everything whats avaible in the market in it. 10 slots with a few that has duoble or single spaces for Airrflow and dualslot cooling is needed. That would be the whole...
  32. S

    AGEIA official forum

    That why Epic puts SP in it's online game because a lot of the masses playes offline with bot's. So there is a market for singleplayer games. Online fans don't see that. Mass effect is one. Epic try's to reach the masse market. And I mostly play SP games
  33. S

    X3: Reunion...anyone play?

    I 've read they are working on a 2,5 patch And a patch for X2 to.
  34. S

    UT3 Demo + physx card

    So we need motion blur with and 30fps will be enough.
  35. S

    Can someone from the Hellgate London beta confirm this?

    If I look at the Havok site I don't see any mention off havok FX?
  36. S

    UT3 Demo + physx card

    The primory goal of ageia PPU is make a lot more Physics possible for dev's to implement, due to offloading this Much Physics to hardware dedication wich can handle it. Of course a Dev can use a PPU just like a Sound procesor to offload to get a Tad more FPS. Offload CPU lite Physics. So...
  37. S

    Warmonger Multiplayer Test

    I wait till the release version is out and take it for a spin. First they claim " everything is destructable." well don't know if they say that exactly or something similair. I don't make my expectation on that. wat I expect is some global interaction with structures that's for sure. I know...
  38. S

    Ageia Physx a "mod" for UT3?

    I think Destructiveness doesn't have so large impact on fast action gameplay. Destruction only give you other means to Kill and Path through the gamefield. It will stil be very fast action gameplay. The difference between Fast and slow pace is. 1 ) Fast respawn vs Dead till the end of the...
  39. S

    Ageia Physx a "mod" for UT3?

    We almost didn't play UT online. First a MOD on we liked. But in LAN or mostly with Bot's in LAN. So for me they can push the Gameplay PhysX to the MaX. Also They have this time singleplayer part in it. In that mode Put PhysX gameplay to the max is no problem. A PhysX extreem setting. And the...
  40. S

    What has happened to Havok FX?

    What happend to Havok FX is iNtel? Dev's don't value effectPhysics that much to buy a effectPhysics extention on a SDK Annandtech has a article about the current stance of Ageia PhysX but talk also about HavokFX. He isn't possitive for both but has a point.
Back
Top