It actually does not support true 10-bit, it's still 8-bit with FRC. I have tried on numerous occasions to enable 10-bit, never an option for it. It is also not HDR capable.
I haven't had time to fully explore that feature yet. Have to pick our battles per-review, including Metro for the first time in a review, playing the game and figuring out a run-through, testing ray tracing performance off and on, testing hairworks and physx off and on and testing ray tracing...
And yet still major known issues which can directly affect our testing and your testing, not happy about that myself since this is what we are trying to test:
Known Issues
Changes made in Radeon WattMan settings via Radeon Overlay may sometimes not save or take effect once Radeon Overlay is...
*UPDATE*
We have made an update to the conclusion regarding GPU Temp / Fan Speed, please check it out right above The Bottom Line
https://www.hardocp.com/article/2019/02/24/amd_radeon_vii_chilling_undervolting/6
2 of those games aren't even released yet, so it's hard to talk about performance in them just. Resident Evil 2 was very playable though, and performed great.
The bundle is a consideration, so we made sure to show a screenshot from the press deck that it comes with those games, but it is...
Granted, we've only seen NV Ray Tracing performance on it in one game, I think it is a waste of money specifically for NV Ray Tracing in BFV to be clear. We've yet to see how DLSS could impact it, or other games.
We've also got to see how it performs in games in general before concluding on...
I said it in another post, but I think it is related to how we evaluate. If you stick your head in one part of the map, and stay there, you can certainly inflate, or deflate your numbers, it is very easy to bias the results in BFV and still call them "real-world"
You must check every place on...
What if that future never comes.... I don't know what will happen, only what is now, as Kyle said.
I do know this though about the future, it is constantly changing. NVIDIA Hybrid Ray Tracing may be short lived and something else entirely different like Path Tracing take over. The point is...
It is my opinion 2060 should be no more than $299, with $249 preferred.
Performance at the same price point should go up every generation. What I paid for $250 of performance last generation should buy me a certain percentage of performance more in the next generation, at the same price.
I...
I for one, am looking forward to this game. I really enjoyed The Division personally. It also made a great game to use for testing, was forward looking in graphics features, hard on GPUs, and was one of a handful of games that was actually faster under DX12 API. I am looking forward to The...
Read my entire post here - https://hardforum.com/threads/battlefield-v-nvidia-ray-tracing-rtx-2080-ti-performance-h.1975059/page-2#post-1044022928
It is relevant to this topic.
You are free to feel however you want, but when it comes to the facts, I prefer to stick with them - https://www.hardocp.com/article/2019/01/02/battlefield_v_nvidia_ray_tracing_cpu_testing/
Our CPU is not the bottleneck - https://www.hardocp.com/article/2019/01/02/battlefield_v_nvidia_ray_tracing_cpu_testing/
I do not know how computerbase evaluates its performance in that multiplayer map, so I can't comment on that. For all I know they are standing in one place, or moving back...
This article directly relates to only Battlefield V, not other ray traced games. All conclusions are pointed directly toward this game.
We will of course test future games supporting NV Ray Tracing as they are released.
Not cheap enough, IMO. The sweet spot is still $200-$250 for the mainstream. Until we see video cards all the way down to that level capable of performing well with NVIDIA Ray Tracing, it will be continually hard to gain adoption, IN MY OPINION.
This is why I think it won't happen until the...
Well that was mostly a waste of time. Back to work on an article that is really exciting, our 2080 Ti testing for BFV NV Ray Tracing, much more exciting than that was!
/shrug :yawn:
Unless they pull 7nm GPU announcement out of their butt at the end here..... I dunno guys.... I don't have high grades for the announcements today, or the briefing in general.
No one has talked about this yet, but in an upcoming article I'm going to show how limiting even 8GB of VRAM is for DXR in BFV. 6GB is going to restrain 2060, a LOT.
I can't speak about other DXR games of course, but then again, there aren't any others right now are there :p
and NOTHING happening on screen
try that in a full 64 player multiplayer game = no way
6GB on that card is going to be extremely limiting for DXR in BFV, fact
While we did not test frametimes specifically, my experience with the 9700K is that I experienced the exact same stuttering I encountered with the 7700K with DXR enabled at the higher levels at 1080p and 1440p.
The stuttering, as we have found, is actually related to VRAM capacity, and the game...
Keep in mind, rumored specs, I don't know for sure if these are accurate, but it sounds likely.
RTX 2060/30 RT Cores/240 Tensor Cores - $399 RUMORED price
Basically a 1070 with some RT/Tensor cores and less memory
We already discovered in our BFV NVIDIA Ray Tracing article that the 2070...
You might be confused about what I said. In terms of optimizing reflections, I never meant IQ was downgraded via the patch. In fact, I believe I stated in the conclusion I noticed no difference in IQ between the patch and prior to the patch. Check out my last sentence in "The Visual Impact"...
AFAIK they have actually optimized the amount of rays cast on certain objects, like leaves on the ground which were receiving so many rays that it didn't affect image quality, so they optimized the amount of rays cast on certain objects, they did this per-object optimizing, as well as area...
Why indeed. That's a big part of why DXR is so slow, you are already starting from a decreased performance stance.
If I were DICE, i'd try to fix DX12 performance so it actually helped, then turning on DXR would not be so bad /shrug
I haven't tested single player. Does single player even matter in this game?
No, I think the game looks great without ray tracing reflections.... does it look better? only if you stop and look at it, and then you are ded, D E D, ded
I have not looked at power or temperature while testing yet...
This needs to be emphasized. I like ray tracing, I want ray tracing in games. However, with the extreme performance hit on today's hardware ray tracing needs to be used in very select situations and games. The genre of game matters. This is not the type of game that demonstrates the...
This is a solid point. Ray tracing, in general, is meant to relax workload on developers from having to physically create lightmaps and shadowmaps, or use cheap tricks for reflections, and reduce workload.
However, just to make NVIDIA's implantation of ray tracing (on reflections only) even...
*Update 11/17/2018 - Power Testing*
I have some more follow-up power testing to share with you all. With the feedback on power draw in this thread, and this tweet I spent time on Friday to do some more power testing with the XFX Radeon RX 590 Fatboy.
My goal was to downclock the RX 590...
No, we leave it at the default setting, same as all the other settings in AMD and NV drivers. We test in an "out of box" experience. That means installing the video card and testing as is, no hardware or software manipulation. Installing drivers, and using the default driver configurations...
We have an official response back from XFX on the default poition of the BIOS switch for this video card.
"Just got confirmation that the position closer to the power connectors is the Quiet BIOS, and is the current default shipping position."
So there you have it, the default position is...
The reward is based on performance, product positioning, gameplay experience delivered at 1080p and 1440p compared to the competition, and being the leader in this price segment on performance, not AMD's business practices. Point of contention, it is a genuine refresh not (rebrand), a new...