The answer to this obviously depends on the capabilities of GPU's "single head". It is completely possible that a DP 2.1 UHBR20 GPU may in fact be able to run DSR on a 4K/240Hz DSC display.
Access to (DL)DSR depends more on the monitor's electronics than its use of DSC. If the manufacturer wants it they can make DSR work with DSC.
Sure but such cards a) exist already in provis space and b) are coming to gaming space fairly soon. Monitors are bought for more than one year usually...
https://www.youtube.com/watch?v=bxMgHbMhdw8
Not much exciting honestly. LCD panel manufacturers seem to be downsizing their effort here probably thinking that they won't be able to compete with OLEDs.
WOLEDs look really good on specs, we'll have to see the tests though to compare them to other options.
Myself I definitely prefer anti-glare of WOLEDs to QD-OLEDs coating.
All WOLEDs are matte, all QD-OLEDs are semi-glossy with the exception of the Samsung model which seem to be matte (but since it's still not polarized it will have the same issues with external light as other QD-OLEDs).
Sure, DP 2.1 is fully backwards compatible with all previous DP versions so if you'll use the monitor with a DP 1.4 source you'll get the usual DP 1.4+DSC connection on its DP 2.1 input.
Still this is the first time like ever where we would be able to directly compare the same output modes with...
https://tftcentral.co.uk/news/gigabyte-announce-range-of-new-aorus-oled-gaming-monitors-at-ces-2024
That's interesting, seems like we'll get two 32" QD-OLEDs with the exact same panel and features different only in DP version - and presumably the use of DSC for connection.
https://www.techpowerup.com/317572/gigabyte-shows-its-monitor-lineup-at-ces-2024-including-new-aorus-fo48u-and-co49dq-oled-gaming-monitors
Another QD-OLED 32"er.
Seem to be the first with full speed 80Gbps/UHBR20 DP 2.1 input.
No idea what articles you are referring to but they work fine.
Another monitor issue then. Samsung seem to be plagued by these, especially as they seem to not care about compatibility with Nvidia at all.
Works fine.
If it doesn't somewhere then it's a monitor issue, not Nvidia.
This may happen if you have another high bandwidth (non-DSC) display connected so not exactly a DSC issue.
It's a monitor issue.
People are too quick to blame DSC for all the problems I'd say.
DP 1.4 with DSC will stick for many more years because it is infinitely more compatible than using DP 2.1 (still with DSC most likely) which can be used only by a couple of products right now.
The switch will happen when 1.4+DSC will start to actually not being enough. That's either >240Hz on 4K...
LG reveals 4K 32-inch OLED monitor with “Dual-Hz” feature: 1080p/480Hz and 4K/240Hz modes
LG Tease Exciting New Range of OLED Monitors for CES 2024
HP OMEN Transcend 32″ 4K 240Hz OLED Gaming Monitor Teased
FOV depends on the aspect ratio, not the resolution.
If approached properly it should also depend on the size of the display and the distance it is from the viewer.
But since it's impossible to know the latter and quite a bit of a hassle to calculate the former 100% of games use only the display...
Both main OLED panel manufacturers are aiming at this size so there will be both WRGB and triangle shaped QD-OLEDs of this size.
My guess is that at this DPI which will likely force most users to run their desktops with 125-150% scaling text rendering issues will be much less visible.
DP 2.1 spec have three "tiers" (UHBR10, UHBR13.5, UHBR20), and there is no requirement to always implement the highest one.
Desktop videocards are also limited right now, 7000 series Radeons are just UHBR10 which is only 23% faster than the old HBR3 in DP 1.4.
With UHBR10 you could get 4K 144Hz...
That's quite a bit of an exaggeration. The screen blinks for a second when alt-tabbing out of a fullscreen 3D app on DSC displays on current Nvidia drivers. "Horrible".
Why would you use the monitor in HDR mode for work though? And if it's for HDR content production then the closer you get to reference (which is 10000 nits for HDR10 I think?) the better.