No, AMD's tessellation extension to OpenGL (which only works with r6x0/r7x0) is not compatible with D3D 11's tessellation setup. It's a bit ridiculous to claim that OpenGL has supported tessellation for a few years when in reality it works only with select cards from a single IHV. Extensions...
Your last two posts have too many factual errors to count, but these take the cake (The tessellation hardware on r6x0/r7x0 is less programmable than the tessellation defined in the D3D 11 specification. In addition, obviously Nvidia does not have an OpenGL extension for tessellation).
That...
I just want to point out this used to function perfectly (AMD card + dedicated NV card for physics). There is no technical reason why this can't work (immediately).
As for why AMD chooses not to support PhysX, I think most of you are missing the point. It's not whether or not AMD can...
Yeah (assuming you have Vista/7) can you goto the properties panel for HDMI (under playback devices), then the advanced tab, then take a screen shot of all the formats the card supports?
Well asio4all just uses Kernel Streaming or WaveRT; it's not really ASIO. And yes, I can get ASIO working fine with my prelude on both analog and digital. I don't get "I can't map the left and right speakers". What exactly doesn't work? Does ASIO work only over analog or neither? You have...
AMD hasn't used CTM in awhile (since R580 days). They currently use CAL (which is like CTM, but slightly better) and Brook+. Brook+ will eventually be replaced by OpenCL and DirectX's compute shader after they are finally released. "Stream" is just a naming scheme, nothing new.
But it...
I've read Engadget's Storm review, the browser still sucks. And this may come to a surprise to you, some of us live in rural areas that don't have 3G coverage. No WiFi is a big problem.
Bioshock uses EAX (as I believe all Unreal 3 based games). And we can go back and forth citing examples from reviews, but it's very clear that the GX does not do a "great job" as you put it. Better than nothing though.
Offer up proof to the contrary then. If it doesn't function at all in one game, I'm doubting it functions at all in any game.
That is wrong. It supports everything a normal X-Fi supports.
Same reason why SFR and SuperTiling are hardly used now, each card would have to render a lot of the same data (certain geometry data, certain vertex data, etc) making things extremely redundant (and hampering performance) whereas back in the 3dfx days you didn't have this problem (thus AFR...