I had extensive conversations and provided numerous photos to Martin, very nice guy. Paper editions will be available and yes I already have a copy.
Gary
Sorry, Diamond never sold Voodoo Graphics in SLI, just Voodoo II. The only ones who sold VG in SLI was Quantum3D and they rapidly went to the single board design.
And it was VERY expensive.
Sent.
Bounced, Google blocked it as a security risk.
Sent it again, if it makes it this time change "GSD" to "ZIP"
Nope, that did not work either.
Uploaded to my server, link sent.
As I pointed out a few posts prior, phones stay out in the mud porch when we get home.
And yes, it is very easy living without a phone constantly clamoring for my attention.
I get enough of that at work and the silence is glorious.
You know, can't be a brick owner without an official Quantum3D desktop or copy of OpenGVS demos.
I'll e-mail you a link after it is uploaded to my server.
Gary
Been watching the 60's-70'smuscle market for decades, peak has been hit and is rolling off now. Sure there are younger people that like musclecars but the numbers who can afford them are relativity small as are those interested.
A lot of young people just have no interest in cars or even driving.
People are stupid.
Just assume every app on the droid and apple platforms are selling your information and take steps to not use them or block as much as possible.
Or the difference between software Quake at 320 x 240 x 256 colors vs GLQuake at 640 x 480 x 16 bit.
Newcomers just can't grasp the leap in quality that happened in such a short span of time.
From gaming at 320 x 240 (OR LESS) to 1024 x 768 x 32 bit in the span of 3-4 years effectively.
When Nvidia purchased 3dfx assets they specifically excluded having to provide any driver support for legacy product.
Released or unreleased of course. Why on earth would Nvidia spend any money on driver development on a product that was never released?