Yeah I've checked the CPU power as well. I don't think its overheating, because when I get into BIOS or the desktop the temps are fine.
So I got home today and its having a similar problem now. If I leave it unplugged for a few minutes I can get a minute of it working, but then it turns back...
PSU: SeaSonic SSR-650RM
Motherboard: Asus Z87-PLUS
Built this new rig in January of this year. Been running like a champ. Came home the other day from work to find my PC was off (I leave it on pretty much 24/7). Press the power button, power light blinks and goes out, blinks and goes out...
Purchased through Direct2Play. I've plugged the Key into Origin and confirmed it will register as the standard copy you get from Origin. So it's not a "Russian key" or anything weird.
EDIT: SOLD
I have an extra pre-order key for Titanfall on Origin I need to sell. I originally pre-ordered from a Direct2Play but decided to buy it direct from Origin after the fact.
I've plugged the key into Origin (didn't complete the claim, obviously) and confirmed it's a standard language...
It's been six years since I built the bones of the rig in my sig. After seeing a deal pop up on this CPU, I just had to go ahead and build out a new system. I think I did well:
PCPartPicker part list / Price breakdown by merchant / Benchmarks
CPU: Intel Core i7-4770K 3.5GHz Quad-Core...
Yes, it's glaringly obvious that Hammerpoint saw how well DayZ was doing, and did a quick mod of their own game to shamelessly capitalize on the trend. Pretty sickening.
Yes, there is a fine line between realistic and fun. What Sixthsense was complaining about with item pickup has nothing to do with the engine, but game design.
Yeah dynamic lighting in the later versions of Source always felt pretty fakey to me. I'd hope Valve realize this and go with a whole new lighting model.
Chances are they didn't really "start from scratch" with Source 2. Game engine evolution is typically built on top of existing engines with significant improvements.
All the updates we've seen for Source over the past 8 years have been smaller, incremental improvements. Source 2 will still be...
I've been providing historical information in context with the discussion at hand. Perhaps you should go back and try reading?
Valve aren't exclusively PC gaming devs. And this thread isn't just about PC gaming. That is why I posted here and not the PC Gaming subforum.
Entirely possible. But...
I assume you're reffering to the "leaked" info on the PS4 devkits, which have AMD’s A10 APU's? Pretty sure those will have dedicated graphics as well.
No, I'm saying your post was a rambling incoherent mess.
Fact is, in the real world consoles have a bigger market than PC gaming. Does that mean PC is dead or dieing? Of course not. But any developer who wants to make money is going to put a lot of focus on consoles.
From what I gather your...
$1k off the shelf might turn out to be more realistic in the end. Entirely possible.
But I was more thinking an average $1k custom build: i5-2500k, GTX 660 Ti type stuff.
I'm not saying the actual console hardware will cost the manufacture $700 or whatever. I'm saying if you take a gaming PC worth $700 to $1k, thats the equivalent you'll get with the next-gen consoles.
Consoles don't require the same level of hardware a PC does to output an equivalent level of...
I see 1080p still being the standard resolution on next-gen consoles for sure, because thats standard TV resolution. But resolution is only one small piece of the graphical equation.
I'm more talking about poly counts, shaders, shadows, view distance, particle effects, physics, etc, etc, etc...
What are you talking about? I'm saying that if you take the level of graphical fidelity that a $1k gaming PC can output, thats what you'll see in the next gen consoles.
Being still in development, you could assume it's being aimed at next gen consoles, if anything. The next Xbox and Playstation are going to be able to pump out graphics that the highest end PC can do today, if not better.
Says who?
I'm sure they'll make it scalable to all the different platforms. Any good engine does that.
The only time a weak system would be limiting is the game itself, with it's art assets, poly count, view distance, etc.
I don't see how thats relevant. They are working on a new engine. Not just an update to Source. Last time they did this it was a move from GoldSRC to Source; that was a monumental improvement and showed up almost every other engine out there graphically and usability wise.
I'm guessing Source...
http://www.valvetime.net/threads/valvetime-weekly-news-round-up-11th-november-2012-source-2-announced.236971/
I hope Gabe wasn't just trolling these guys. But this is huge!
BTW: Here is the original source of this "leak": http://www.shifted2u.com/shifted/index.php?option=com_content&view=article&id=1950:xbox-surface-details&catid=46:gaming&Itemid=138
...from back in June
Apparently this is a pretty fantastic top-down, retro-ish, shoot-em-up.
Gameplay video
The live action Launch Trailer has a very Drive movie feel. Though I'm pretty sure there are no live-action cut scenes in the game, but it gives you a kind of feel for it.
Buy at Steam or GOG
EuroGamer gave...
New king of SSD's, boys:
http://www.anandtech.com/show/6328/samsung-ssd-840-pro-256gb-review
http://www.tomshardware.com/reviews/840-pro-ssd-toggle-mode-2,3302.html
Bought a key for a friend, got it for $26.99. Just had to do the txt confirmation and got the key immediately. Kinda sucks they give you the lowest resolution picture possible of the key, but oh well.