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#61
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Any game will get boring if you add no variety. I went from a paladin to a priest that I'm playing seriously now. Totally different experience.
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#62
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1st off I am amazed that people have kept their cool in this thread. I was expecting a flame bait
![]() Anywho, After starting a new character (Lvl 9 Pally) I really wish there was two changes. And if there is a way to change this please, for the love of god someone tell me. 1) If you are using "Click to move" That the LEFT Mouse Button be the Click to move, and the RIGHT mouse button be to move around the camera freely while you run. 2) Quest MAP Markers. Dear god, how I utterly hate reading "travel ____ and Kill this." Especially when I don't know where ____ town/city/location is on my map. It'd be so much nicer to have a map marker display with each quest so you can towards it. In a related matter, the game is actually semi-more fun this time around. Still a bigger Guild Wars fan, but hell. I have both installed, and I play both. Not sure why people just can't love both. O'well to each his own.
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#63
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2) Is why I have thottbot and wow/allakhazam open on the other computer. (Everyone has two computers, right?)
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#64
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2)I aggree with you that Pallies aren't main tanks, but off tanks. 4+5) Mages and warlocks are damn good for AE in all 10 -15 man ubrs, lbrs, strath, and scholo instances. In fact, in our guild, that is all we do. We do ubrs in 50-55 minutes flat everytime. I have screen shots if you guys need proof. Fuck single pulling and sheeping when you can have 3-4 mages with a warlock AEing shit to death. Rogues own warriors so damn easily. In our guild, we have rogues that are 5 levels below any warriors and they can whoop them with out using any timers at all. Rogues just bends warriors over with cheapshot, backstab, evicerate and gouge. Rogues can own any cloth wearer pretty good. But warlocks are damn hard to beat if they have their succubus out. charm and fear + dot for the win! Also warlocks do have the abilities to .5 sec cast voids and use their voids as a shield as well.
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#65
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Ahahahahahhahahahahahahahahahahahahahahahahahahahahahahahaha hahaha. AHhahahahahahahahahah. No. Wrong. I'm sorry, but you're completely clueless. http://files.filefront.com/SEARCH/;3.../fileinfo.html Try watching that and then tell me that warriors don't deal good damage. Quote:
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#66
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#67
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One of our mages did 100k+ damage to Rag the last time we killed him. Rogues, hunters weren't even close. Talisman of Ephimeral Power + 300 Frost damage gear FTW! I used his mage the other night and crit one of Domo's healers for 2019 with a frostbolt.
As for warriors not DPS machines, LOL @ you sir. We have two tanks on Rag, one as a backup and 4 other warriors doing DPS. Below 20% Warriors will destroy most other classes in terms of DPS. Ever heard of Execute + Obsidian Edge Blade + Full Rage? Try top 15 in terms of DPS. As for rogues to Martin, just wait man. We have a rogue with Perdition MH and Gutgore in the OH. He ambushes for 1900 and BS's for 1700 all crits. www.immortalisguild.org Last edited by QHalo; 07-07-2005 at 01:49 PM..
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#68
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It's bad for several reasons: 1. There is no communication between the players and the devs, CM's are incompetent tools and should be fired. 2. The game is trying to be balanced around both PVP and PVE. This does not work. 3. Terrible job of accounting for mudflation. (this directly effects the PVP and PVE balance issue) 4. Lack of penalties for screwing up. (this one i guess is personal.)
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#69
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#70
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![]() 4) (edit misread you statement) The penatly system is fine in WoW. Though I simply cannot stand death in WoW. For the sole reason I always seem to enter a graveyard that in clear across the map and literally, on most cases, spend 5-10 minutes running back to my body. Using the Ghost there is never an option. Who wants a 25% hit on all your gear after already getting -2-3hit on your gear aleady.
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#71
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#72
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#73
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Scrolling combat text. Built my an old TFC clanmate of mine. NJ Snare.
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#74
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A million people cant be wrong, or misinformed can they??? You're right there are PVE and PVP servers, so balance the PVP servers around PVP and balance the PVE servers around PVE. Mudflation is what is causing melee to vastly over take casters in the DPS department. Mudflation is the trickle down of the top gear to the masses. The top gear should be a reward to the people that play the best, not something that everyone is entitled to.This problem is making casters easily dispersed, they have very little defense against a non retarded melee. In an MMO, you need penalties. It is a deterent to mudflation, as well as a reinforcer for good play. People dont play better if they arent forced to, and right now they arent. Quote:
I address the penalty system above, you can look at it there. ** I'm not saying that you should not play WoW, or you should not be having fun with it, im only saying that in its current form, it is somewhat broken and could be a whole lot better(which can happen with MMO's since they are somewhat of a permanent beta type game). Unfourtanetly i do not think it will be fixed before Vangaurd comes out, which i do hope is a better game at release, and feel that it does have the chance to be consider its maker is the same as the most successsful and fun MMO i've played. Brad mcquad (f'ing last names) made EQ and was with it up untill Velious, after that it was Sony's game and no long part of "The Vision" ** Last edited by EricNS; 07-07-2005 at 03:56 PM..
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#75
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Question: What sort of penalties would you like to see implemented? I am curious.
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#76
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Just a correction to my last post. I did ubrs last night, and there was a warlock who outdamaged myself and everyone else by an enormous amount. It was absolutely crazy. (17% or something in a 15 man raid).
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#77
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PVP, the way things currently is fine imo. An exp penalty is always a good motivator, but it has to be implemented correctly. This is how i would do it: If you die, you, not your group, you lose X amount of exp (i feel that 5 bubbles of exp would be fair.) . You do not take equipment hits from deaths, only from use. If you die, you have a couple of choices to make and those are: 1. Run back to your corpse, gain no exp back and take a 75% hit to gear. 2. Get ressed by the spirit healer, you got 70% of you exp back, but take a 50% hit to gear quality. You also have to run or be summoned back to the group. 3. Get ressed, this would need a re-evaulation of current spells. A)Shaman and Paladin rez would both be for 75% exp and you would only take a 20% hit to gear. B)Druid rez would be a 75% exp and you would only take a 15% hit to gear. C)Priest rez would be 85% exp and you would take a 15% hit to gear. Talents would be in place in the appropriate trees to increase the benefit of these resses. Last edited by EricNS; 07-07-2005 at 04:30 PM..
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#78
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I can't watch the video right now. but i will be sure to do so when i get home. I will also post up some screen shots later just to prove your dumb ass wrong. If you're lucky, I'll also frap a video tonight of our ubrs run. Out of curiosity, what dps do your rogues and warriors maintain in battle? Cause I know for sure my hunter maintains around 150 -200 avg dps while my mage maintains 350-2500 dps. I'm pretty sure rogues can maintain their dps at around 500 avg.
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#79
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![]() Did you at least start on stormscale so we can hunt you down? ![]()
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#80
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When we can't get a good group together ending up with only one mage and one warlock. My mage always gets 20% + worth of the overall damage.
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