SuperKeijo
Gawd
- Joined
- Jan 18, 2007
- Messages
- 705
I made a little database of videomemory usage under 3dmark06s canyon flight test. I let the test run for about 5 seconds and remembered the value that rivatuner gave me for local videomemory usage. I did this with various different resolutions and antialiasing/anisotropic filtering settings. Here are the results (in MB):
Canyon flight:
320x240 NAA/NAF: 202.1
320x240 2AA/NAF: 204.1
320x240 4AA/NAF: 206.0
320x240 8AA/NAF: 209.7
320x240 8AA/8AF: 209.7
320x240 8AA/16AF: 209.7
640x480 NAA/NAF: 206.8
640x480 2AA/NAF: 214.3
640x480 4AA/NAF: 220.9
640x480 8AA/NAF: 235.0
640x480 8AA/8AF: 235.0
640x480 8AA/16AF: 235.0
800x600 NAA/NAF: 210.9
800x600 2AA/NAF: 222.8
800x600 4AA/NAF: 233.3
800x600 8AA/NAF: 255.6
800x600 8AA/8AF: 255.6
800x600 8AA/16AF: 255.6
1024x768 NAA/NAF: 215.3
1024x768 2AA/NAF: 233.8
1024x768 4AA/NAF: 251.8
1024x768 8AA/NAF: 287.6
1024x768 8AA/8AF: 287.6
1024x768 8AA/16AF: 287.6
1280x1024 NAA/NAF: 225.0
1280x1024 2AA/NAF: 255.0
1280x1024 4AA/NAF: 285.0
1280x1024 8AA/NAF: 345.0
1280x1024 8AA/8AF: 345.0
1280x1024 8AA/16AF: 345.0
1600x1200 NAA/NAF: 237.2
1600x1200 2AA/NAF: 281.8
1600x1200 4AA/NAF: 326.2
1600x1200 8AA/NAF: 415.5
1600x1200 8AA/8AF: 415.5
1600x1200 8AA/16AF: 415.5
1920x1200 NAA/NAF: 244.7
1920x1200 2AA/NAF: 298.1
1920x1200 4AA/NAF: 351.5
1920x1200 8AA/NAF: 458.3
1920x1200 8AA/8AF: 458.3
1920x1200 8AA/16AF: 458.3
2048x1536 NAA/NAF: 259.3
2048x1536 2AA/NAF: 331.3
2048x1536 4AA/NAF: 403.4
2048x1536 8AA/NAF: 547.5
2048x1536 8AA/8AF: 547.5
2048x1536 8AA/16AF: 547.5
2560x1600 NAA/NAF: 277.4
2560x1600 2AA/NAF: 371.1
2560x1600 4AA/NAF: 464.9
2560x1600 8AA/NAF: over 618.7 (max)
2560x1600 8AA/8AF: over 618.7 (max)
2560x1600 8AA/16AF: over 618.7 (max)
NAA= No antialiasing NAF= No anisotropic filtering
This test (like all graphics tests in 3dmark06) seems to be opimized for 256MB video cards just like most modern games, so I think these results apply rather well for most modern games too.
Few things that I found interesting:
-Raising just the resolution doesnt increase videomemory usage much at all!
-The lower the resolution, the less impact antialiasing has on memory usage.and vice versa
-Anisotropic filtering has no affect what so ever on videomemory usage
-2560x1600 and 8xAA more than triples the videomemory usage compared to lower resolutions without antialiasing
I don't know how much information value this really has, but it was fun testing anyway.
Canyon flight:
320x240 NAA/NAF: 202.1
320x240 2AA/NAF: 204.1
320x240 4AA/NAF: 206.0
320x240 8AA/NAF: 209.7
320x240 8AA/8AF: 209.7
320x240 8AA/16AF: 209.7
640x480 NAA/NAF: 206.8
640x480 2AA/NAF: 214.3
640x480 4AA/NAF: 220.9
640x480 8AA/NAF: 235.0
640x480 8AA/8AF: 235.0
640x480 8AA/16AF: 235.0
800x600 NAA/NAF: 210.9
800x600 2AA/NAF: 222.8
800x600 4AA/NAF: 233.3
800x600 8AA/NAF: 255.6
800x600 8AA/8AF: 255.6
800x600 8AA/16AF: 255.6
1024x768 NAA/NAF: 215.3
1024x768 2AA/NAF: 233.8
1024x768 4AA/NAF: 251.8
1024x768 8AA/NAF: 287.6
1024x768 8AA/8AF: 287.6
1024x768 8AA/16AF: 287.6
1280x1024 NAA/NAF: 225.0
1280x1024 2AA/NAF: 255.0
1280x1024 4AA/NAF: 285.0
1280x1024 8AA/NAF: 345.0
1280x1024 8AA/8AF: 345.0
1280x1024 8AA/16AF: 345.0
1600x1200 NAA/NAF: 237.2
1600x1200 2AA/NAF: 281.8
1600x1200 4AA/NAF: 326.2
1600x1200 8AA/NAF: 415.5
1600x1200 8AA/8AF: 415.5
1600x1200 8AA/16AF: 415.5
1920x1200 NAA/NAF: 244.7
1920x1200 2AA/NAF: 298.1
1920x1200 4AA/NAF: 351.5
1920x1200 8AA/NAF: 458.3
1920x1200 8AA/8AF: 458.3
1920x1200 8AA/16AF: 458.3
2048x1536 NAA/NAF: 259.3
2048x1536 2AA/NAF: 331.3
2048x1536 4AA/NAF: 403.4
2048x1536 8AA/NAF: 547.5
2048x1536 8AA/8AF: 547.5
2048x1536 8AA/16AF: 547.5
2560x1600 NAA/NAF: 277.4
2560x1600 2AA/NAF: 371.1
2560x1600 4AA/NAF: 464.9
2560x1600 8AA/NAF: over 618.7 (max)
2560x1600 8AA/8AF: over 618.7 (max)
2560x1600 8AA/16AF: over 618.7 (max)
NAA= No antialiasing NAF= No anisotropic filtering
This test (like all graphics tests in 3dmark06) seems to be opimized for 256MB video cards just like most modern games, so I think these results apply rather well for most modern games too.
Few things that I found interesting:
-Raising just the resolution doesnt increase videomemory usage much at all!
-The lower the resolution, the less impact antialiasing has on memory usage.and vice versa
-Anisotropic filtering has no affect what so ever on videomemory usage
-2560x1600 and 8xAA more than triples the videomemory usage compared to lower resolutions without antialiasing
I don't know how much information value this really has, but it was fun testing anyway.