Yesterday my 3008wfp had arrived. I got a relatively good deal for $1500. I had paid $1400 for the Samsung 244T when it originally came out so this was a great deal for a 30" LCD.
ALL THE PICTURES BELOW ARE A BIT RED BECAUSE OF MY CAMERA. THERE IS ALSO A LOT OF CAMERA NOISE.
In this post are my impressions and pictures of what I thought most people want to see--scaling and color/contrast perfomance. All pictures have not been modified and as a result have plenty of noise.
Screen/Real Estate:
The 3008wfp has a lot of screen space that it takes getting used to if you run one window/application that fills the screen. This is truly a multi-app monitor. Some people like to divide their space by having a second or third monitor with a the monitor bezel, acting as a work space divider, but it is nice to have one large monitor with a large resolution when dealing with games or movies especially.
The screen is definitely more matted like my 244T than say a shiny laptop screen. I actually prefer this type of screen as I don't deal with my eyes switching focus between the displayed image and my own reflection.
Backlight uniformity:
This is a nice panel, but I do see some bleeding. It is not insane, but there is some bleeding on the top left and bottom right of the screen. My Samsung had no noticeable bleeding so I figured that most monitors in this price range have no bleeding. I would have to rate the backlight as OK.
Colors/Performance, Speed, Lag:
I have no prictures that can fully represent response time since my camera takes forever to take a shot, but the response time is decent. I ran Crysis and many other games to look for response time. It is pretty good. I'm not a response time genius or even a lag expert, but I had no problems playing games on any of the inputs.
Colors are great. I have some patterns I want to show you below, but the colors seem bright and somewhat accurate out of the box. I did adjust the RGB a little. The color looked slightly red. I also lowered the green and blue a bit.
Notice how my camera makes these grays appear very red. I want to include this picture, but really the camera messes up how nice it really looks.
Blacks/Whites:
I think the black level is actually pretty darn good. I played Lair on the PS3 and there are some scene in movies and during gameplay that are really dark and you lose detail on a lot of monitors/TVs. I am proud to say that I could make out quite a bit in these scenes. The pictures I took were very blurry so I am not including them.
The whites are bright and I did lower the contrast a bit to make up for it. Otherwise, the whites are good.
Scaling/Inputs/Etc:
I have included several pictures of different content running on the monitors many inputs at different scalings. Scaling aspect-wise and full screen do appear slightly softer, but it really matters what input you are using. For the most part VGA and digital inputs have no really bad scaling issues. But again, they can appear slightly softer if you really look. I didn't see any overscan or underscan issues.
The pictures are not clear. They are meant to give you an idea of how much space they take off or if there is any overscan or underscan.
First up HDMI:
PS3 720p 1:1
PS3 1080p 1:1
PS3 1080p Aspect
PS3 running PS2 game with normal upscaling to 1080p (game set to 16:9 progressive)
The monitor is set to Full scaling
Second S-video:
Dreamcast Aspect scaling
Third Composite:
Dreamcast 1:1
You really don't get it here, but the image was noisy. I don't know if these are the cables, since I never use composite and the cables are cheap knock-offs.
Fourth VGA:
Dreamcast through Blaze VGA adapter (runs 640x480) very crisp Aspect scaling
Dreamcast 1:1
These are my impressions: I like the monitor; sorry the pictures turned out horrible; backlight issue is sad, but I guess this is still normal with LCDs; monitor started out a little red and I adjusted the RGB; monitor started out a little bright so I adjusted the contrast. It also seems as if there is no individual input memory, which is upsetting. Sorry, I don't have a displayport graphics card. If you want me to run something or take some pictures (maybe with a steady hand this time), just ask.
ALL THE PICTURES BELOW ARE A BIT RED BECAUSE OF MY CAMERA. THERE IS ALSO A LOT OF CAMERA NOISE.
In this post are my impressions and pictures of what I thought most people want to see--scaling and color/contrast perfomance. All pictures have not been modified and as a result have plenty of noise.
Screen/Real Estate:
The 3008wfp has a lot of screen space that it takes getting used to if you run one window/application that fills the screen. This is truly a multi-app monitor. Some people like to divide their space by having a second or third monitor with a the monitor bezel, acting as a work space divider, but it is nice to have one large monitor with a large resolution when dealing with games or movies especially.
The screen is definitely more matted like my 244T than say a shiny laptop screen. I actually prefer this type of screen as I don't deal with my eyes switching focus between the displayed image and my own reflection.
Backlight uniformity:
This is a nice panel, but I do see some bleeding. It is not insane, but there is some bleeding on the top left and bottom right of the screen. My Samsung had no noticeable bleeding so I figured that most monitors in this price range have no bleeding. I would have to rate the backlight as OK.
Colors/Performance, Speed, Lag:
I have no prictures that can fully represent response time since my camera takes forever to take a shot, but the response time is decent. I ran Crysis and many other games to look for response time. It is pretty good. I'm not a response time genius or even a lag expert, but I had no problems playing games on any of the inputs.
Colors are great. I have some patterns I want to show you below, but the colors seem bright and somewhat accurate out of the box. I did adjust the RGB a little. The color looked slightly red. I also lowered the green and blue a bit.
Notice how my camera makes these grays appear very red. I want to include this picture, but really the camera messes up how nice it really looks.
Blacks/Whites:
I think the black level is actually pretty darn good. I played Lair on the PS3 and there are some scene in movies and during gameplay that are really dark and you lose detail on a lot of monitors/TVs. I am proud to say that I could make out quite a bit in these scenes. The pictures I took were very blurry so I am not including them.
The whites are bright and I did lower the contrast a bit to make up for it. Otherwise, the whites are good.
Scaling/Inputs/Etc:
I have included several pictures of different content running on the monitors many inputs at different scalings. Scaling aspect-wise and full screen do appear slightly softer, but it really matters what input you are using. For the most part VGA and digital inputs have no really bad scaling issues. But again, they can appear slightly softer if you really look. I didn't see any overscan or underscan issues.
The pictures are not clear. They are meant to give you an idea of how much space they take off or if there is any overscan or underscan.
First up HDMI:
PS3 720p 1:1
PS3 1080p 1:1
PS3 1080p Aspect
PS3 running PS2 game with normal upscaling to 1080p (game set to 16:9 progressive)
The monitor is set to Full scaling
Second S-video:
Dreamcast Aspect scaling
Third Composite:
Dreamcast 1:1
You really don't get it here, but the image was noisy. I don't know if these are the cables, since I never use composite and the cables are cheap knock-offs.
Fourth VGA:
Dreamcast through Blaze VGA adapter (runs 640x480) very crisp Aspect scaling
Dreamcast 1:1
These are my impressions: I like the monitor; sorry the pictures turned out horrible; backlight issue is sad, but I guess this is still normal with LCDs; monitor started out a little red and I adjusted the RGB; monitor started out a little bright so I adjusted the contrast. It also seems as if there is no individual input memory, which is upsetting. Sorry, I don't have a displayport graphics card. If you want me to run something or take some pictures (maybe with a steady hand this time), just ask.