This artikel is rather interesting:
http://www.pcgameshardware.de/?article_id=631668
It seems that multi GPU don't render frames with even "pacing" so there are microstutters..one more reson why I don't do multi-GPU.
http://www.pcgameshardware.de/?article_id=631668
Here the disclosed problem starts: multi-GPU systems often do not succeed in displaying regular distributed frames; it comes to large time intervals between individual images - "micro stuttering" - despite supposedly fluid frame rates. One example: frame 1 is followed by frame 2 after 10 milliseconds, which corresponds to a cadence of 100 Fps. Frame 3, however, is to be seen only 40 milliseconds afterwards, followed by frame 4 after 10 ms.
It seems that multi GPU don't render frames with even "pacing" so there are microstutters..one more reson why I don't do multi-GPU.