Test: Tortage01, Client: Closed Beta
Length: 111 seconds
CPU intensive: low
GPU intensive: low
Description: Run from corpse on the beach to the Altar with gate-key, after all area monsters have been killed. Preload area with a test run to avoid stuttering and kill the Pict Marauder which respawns near the end. Run along the recessed dirt path avoiding the grass where possible.
System: AMD X2 4200+ 2.5 GHz, HT link: 1125MHz, 4GB DDR2 825MHz (5-5-5-12-22-2T), 8800GTS 512MB (670 core/1944 mem/1674 shader), XP Pro 64bit w SP2 (174.74) and Vista Business 64bit w SP1 (175.12).
Settings: 1280x1024, vsync off / triple buffering off, 0AA/16AF, DirectX 9, Audio System=Off (disabled), High ingame settings, High textures, water animations turned on.
Notes: fps is capped at 65. RAM Usage: Vista64 1000MB, XP64 750MB.
Very impressive to have the average fps at 61-62 when the cap is at 65fps, if the cap was disabled the SLI average would have been higher. SLI appears to scale very well with this game, a 50% increase in performance which was held back by a fps cap!
Difference from open beta's high settings afaik:
High/Low Render distance and Object/Model distance sliders = high presets
Texture resolution = High
Enable animations in water = on
Screen space ambient occlusion = on
Specular on ground = off (it kept crashing and turning itself off), Edit: works fine with the latest update
specular on terrain = off, dx10 only
alpha blending = off, dx10 only
alpha testing = off, dx10 only
Closed Beta NDA has been lifted for the 1-13 experience to match that of Open Beta. Performance is subject to change. Feel free to post your benchmarks below. I'll try to get some larger scale group tests done in a few days.
Length: 111 seconds
CPU intensive: low
GPU intensive: low
Description: Run from corpse on the beach to the Altar with gate-key, after all area monsters have been killed. Preload area with a test run to avoid stuttering and kill the Pict Marauder which respawns near the end. Run along the recessed dirt path avoiding the grass where possible.
System: AMD X2 4200+ 2.5 GHz, HT link: 1125MHz, 4GB DDR2 825MHz (5-5-5-12-22-2T), 8800GTS 512MB (670 core/1944 mem/1674 shader), XP Pro 64bit w SP2 (174.74) and Vista Business 64bit w SP1 (175.12).
Settings: 1280x1024, vsync off / triple buffering off, 0AA/16AF, DirectX 9, Audio System=Off (disabled), High ingame settings, High textures, water animations turned on.
Code:
Min Max Avg
Vista64 34 55 42
Vista64 SLI 47 65 62
XP64 33 55 41
XP64 SLI 47 65 61
Very impressive to have the average fps at 61-62 when the cap is at 65fps, if the cap was disabled the SLI average would have been higher. SLI appears to scale very well with this game, a 50% increase in performance which was held back by a fps cap!
Difference from open beta's high settings afaik:
High/Low Render distance and Object/Model distance sliders = high presets
Texture resolution = High
Enable animations in water = on
Screen space ambient occlusion = on
Specular on ground = off (it kept crashing and turning itself off), Edit: works fine with the latest update
specular on terrain = off, dx10 only
alpha blending = off, dx10 only
alpha testing = off, dx10 only
Closed Beta NDA has been lifted for the 1-13 experience to match that of Open Beta. Performance is subject to change. Feel free to post your benchmarks below. I'll try to get some larger scale group tests done in a few days.