A good healer is hard to find. So once you have one in your party and are looking to do a mission or two, here are some things to keep in mind to keep them happy and keep you healty:
1) Be aware of their position. With my E/Mo, I go into a mission with zero offensive skills. That means if I draw aggro, I'm soaking up damage without any way to get them off of me. This further means that I am using all my mana to heal myself. If I'm being attacked, your #1 priority is to get mobs off of me.
2) Stay in the same area with everyone else. I know you really, really want to chase down that troll that ran 50 feet away, but there's no way I can heal people if they're scattered. Stick with the main group.
3) Likewise, I can't heal when I'm out of mana, so don't run madly from mob to mob as soon as you take them out. When I ctrl-click my mana bar to let you know I have 3 of 52 mana, I'm not doing it for the novelty or fun of it. It's because I need a few seconds to recover my mana so I can heal your low-armor having, damage-absorbing ass.
4) Rangers. I hate your pets. Their life bars go down as fast as I can pump health into them. This sucks for the rest of the group. So: your pets are your responsibility. I'll heal them if everyone else is doing ok and I have extra mana, but expect them to die, especially if you're toting a level 12 wildebeast around in an area with level 18 mobs.
5) Other healers. If a group is lucky enough to have 2 people focusing on healing, communicate! So much mana gets wasted by both of us casting Heal Other at the same time on someone. One person should take the top half of the party screen and one the bottom half, helping out when obviously needed.
6) Healers are the unheralded heroes. That mission you couldn't get past the last 5 times because you didn't have a dedicated healer? Guess why you beat it this time ... probably had something to do with me. Saying "Nice job healing, bipolar" at the end of a mission makes our day. Try it out sometime.
Do the above and you'll have a healer that *wants* to party up with you for the next mission.
1) Be aware of their position. With my E/Mo, I go into a mission with zero offensive skills. That means if I draw aggro, I'm soaking up damage without any way to get them off of me. This further means that I am using all my mana to heal myself. If I'm being attacked, your #1 priority is to get mobs off of me.
2) Stay in the same area with everyone else. I know you really, really want to chase down that troll that ran 50 feet away, but there's no way I can heal people if they're scattered. Stick with the main group.
3) Likewise, I can't heal when I'm out of mana, so don't run madly from mob to mob as soon as you take them out. When I ctrl-click my mana bar to let you know I have 3 of 52 mana, I'm not doing it for the novelty or fun of it. It's because I need a few seconds to recover my mana so I can heal your low-armor having, damage-absorbing ass.
4) Rangers. I hate your pets. Their life bars go down as fast as I can pump health into them. This sucks for the rest of the group. So: your pets are your responsibility. I'll heal them if everyone else is doing ok and I have extra mana, but expect them to die, especially if you're toting a level 12 wildebeast around in an area with level 18 mobs.
5) Other healers. If a group is lucky enough to have 2 people focusing on healing, communicate! So much mana gets wasted by both of us casting Heal Other at the same time on someone. One person should take the top half of the party screen and one the bottom half, helping out when obviously needed.
6) Healers are the unheralded heroes. That mission you couldn't get past the last 5 times because you didn't have a dedicated healer? Guess why you beat it this time ... probably had something to do with me. Saying "Nice job healing, bipolar" at the end of a mission makes our day. Try it out sometime.
Do the above and you'll have a healer that *wants* to party up with you for the next mission.