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#1
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Robberbaron and (cf)Eclipse preach the truth about A64's and memory
Alright. The point of this thread is to dispel the myths, rumors, misconceptions, and insecurities people have in regards to 1T vs 2T timings and memory speed. Hopefully this will cause less threads asking for "memory that does 1T" and people worrying over the 4x double sided dimms issue.
This benchmark is with a Socket 754 Clawhammer at 2.5GHz. One setting I used was 10x250MHz 1:1. The other was 11x227 5:6 with 192MHz ram speed. ![]() And Sciencemark 2.0: Code:
10x250 1T Mol Dyn 929.63 Primidoria 811.37 cipher bench 1008.29 blas bench 1192.42 10x250 2T Mol Dyn 833.31 Primidoria 804.80 cipher bench 984.38 blas bench 1012.97 11x227 1T Mol Dyn 953.12 Primidoria 859.01 cipher bench 1158.53 blas bench 1199.84 11x227 2T Mol Dyn 830.57 Primidoria 850.04 cipher bench 1131.82 blas bench 1185.05 In 10x250, we lose 3% Aquamark performance when switching to 2T. In 10x227, we lose 4.5% Aquamark performance when switching to 2T. Not a very big deal if getting 2 gigs means having to use 2T. Counterstrike lost a relatively small amount of framerate, especially since I ran the benchmark with a +15 LOD bias, 640x480 resolution, and bare minimum detail. To give you an idea of image quality: ![]() Yeah. Ouch. So in higher resolutions, when the GPU is actually stressed, I don't think you'll even feel the hit. Also, since many people are finding Socket 939 systems to be rewarding with their dual cores and dual channel and dual PCI-E, there will be even less of a hit due to the almost doubled write bandwidth. As for molecular dynamics, well, hopefully if you're going to be messing with that, your university will back you up with a nice computer anyway. ![]()
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#2
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ALL RIGHT! I'm finally done. First off, here's the raw data for those who like numbers more than silly graphs
![]() The rig that was used: DFI Lanparty UT NF3-250gb Mobile Athlon 64 3700+ XFX 6800GT 2x512mb Crucial Ballistix pc3200 WD 80 + 250gb HDD assorted cooling ![]() I chose to use 3 ram speeds while holding the cpu speed constant. The settings are as follows: Setting 1 HTT/FSB = 250 CPU Multi = 11 CPU Mhz = 2750 RAM ratio = 1:01 RAM Mhz = 250 Timings = 2.5-2-2-10 HT link multi = 3 Setting 2 HTT/FSB = 229 CPU Multi = 12 CPU Mhz = 2748 RAM ratio = 1:01 RAM Mhz = 229 Timings = 2.5-2-2-10 HT link multi = 3 Setting 3 HTT/FSB = 229 CPU Multi = 12 CPU Mhz = 2748 RAM ratio = 5:06 RAM Mhz = 183 Timings = 2-2-2-10 HT link multi = 3 Then, as part of the quest, RB and I tried each setting with 1T and 2T, to show how the latency hit (about 10-15% for me) is insignificant, thus why the graphs have 6 sets of data for each bench. I will order the benches from what I feel is most "synthetic" to least. First up: Everest memory tests Nothing to really comment on here.. although I thought the difference in latency between 250x11 and 229x12 at the same timings was quite curious. ![]() SiSoft Sandra: This is.... very very very cpu dependant. Bandwidth and latency has no effect on the CPU scores (go figure! haha) ![]() ScienceMark: This is one of those benches that may or may not be useful to you, depending on what you do. Those people who run this kind of stuff.. well, it's obvious, ram speed does not have much of an effect on benchmark ![]() 3dmark05: Self-explanitory. Final score is very gpu dependant, thus why there's cpu score, which I have included ![]() It seems that it's somewhat memory speed sensitive, but only when the ram speed drops below 200mhz, then it takes a decently large hit, but it's still pretty small when you consider a 17% drop from 250mhz at 1T to 183mhz at 2T ![]() Aquamark: Again, two parts, but this time I only included GFX and CPU into the graph. Check the raw data for the final score if you care. This scales more normally with bandwidth than 3dmark does, but doesn't dramatically drop off. Still about the same 17-18% drop from 250mhz at 1T to 183mhz at 2T. ![]() SuperPI This is known to be very latency sensitive. Seems to have held up to it's repuation on that part ![]() Cinebench This is a useful tool for those who will plan on doing renditions of stuff. Bandwidth and latency doesn't seem to effect it in the least ![]() Real World apps: This one takes a bit more explaining. In Terragen, I made up and saved a world, so that I would be rendering the same thing every time. This is what I rendered. For the music conversion, I converted the Delerium - Poem album from 256kb/s MP3 to 192kb/s Ogg Vorbis with dBpoweramp 10.1. Both programs had a timer, and indicated how long the task took to complete. I recorded this time. From this data in conjucntion with the Cinebench results, it is obvious that rendering is very CPU based, and shows no gains from various memory speeds and latencies. Music conversion is the same way, with results that did not vary outside of 2 seconds. ![]() WELL! there you have it. From this, and baron's results, it seems that the typical 'benchmarks' are the only programs that see any difference from memory speed and latency. Games show a small difference, but nothing really amazing. Music conversion.. yeah ![]() Rendering programs are entirely CPU limited. Last edited by (cf)Eclipse; 11-22-2005 at 08:49 PM..
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#3
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Basically unless you overclock hardcore or time everything you do.
You won't notice any difference!
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#4
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Quote:
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#5
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Quote:
Maybe hit 300HTT stable? That would be nice.
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#6
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or just use a ram divider. this is the purpose of this. my results will be even more dramatic than baron's, showing very very little difference between memory speeds on the arguably more limited single channel setup. if this is how small the difference is with s754, take away any bandwidth limitation and you have s939
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#7
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Sticky!!! Get the glue out guys...
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#8
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I would like to see the same numbers on a fairly newer processor such as the Venice or San Deigo Please. I know you guys out their love your 754's but thats old news to me
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#9
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is newark new enough?
![]() just hold out like another hour or two... benching this much takes fooorrrrreverrrr ![]() also, those of you with s939 who feel like doing this, feel free to ![]()
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#10
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I just want to see what the impacts would have with Dual Channel Ram, the newer memory controller, SSE3 if their is an impact etc etc.
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#11
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Quote:
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#12
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sse2 is known to actually decrease performance in some cases.. like HL2
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#13
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Quote:
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#14
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That's pretty funny...
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#15
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not sure. i've long denouced sse1/2/3 as being pretty useless.. for amd at least. intel can actually take advantage of it with it's higher clock speeds and less efficient x87 FP unit
http://www.anandtech.com/cpuchipsets...spx?i=2330&p=5 in the bottom part. it's very very insignificant, but there ![]()
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#16
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very nice writeup so far, i cant wait to see all of (cf)'s bar graphs and stuff!
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#17
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done my part
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#18
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Nice work guys. The thread title is sorta tacky but nice work nonetheless
j\k.Quote:
Quote:
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#19
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SSE2 is critical to Folding@home. So in certain apps it is very important.
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#20
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*cries over wasted money on expensive tccd* very nice job tho, quite thorough. however, noone seems to go past 250mhz. id liek to see 200mhz 2-2-2-5 vs 275mhz 2.5-3-3-7, I feel the relaxed latencies required to go over ~230 dont pay off till 260mhz+, if this were possible, I feel it would give a better result. If msi ever releases a proper bios for my mobo, perhaps I will try and run similar tests. my cpu does 2.75ghz fine, so I coudl do 250x11 with ram at 208, and 275x10 to take the cpu out of the question. that is if in fact its a bios issue and not just the cpu's inability to handle high ht.
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