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I don't think instagib evens the playing field. I just dominate even harder with instagib and end up racking up 100 kills while everyone else is still at single digits.Post-QuakeCon announcement this year... Quake of course. Any flavor/iteration of it. Old school Doom 2 is insanely fun and seamless to get running on LAN whether you want a vanilla or modern experience. We had a good time churning through 32-player deathmatches on classic multiplayer maps pre-covid.
UT2004 is a damn good time though. We had a couple local LAN parties in Arizona that featured it and ran tournaments surrounding it. My favorite one was when they did custom maps + excessive mod for 4-players. The mod essentially made every weapon overpowered but I remember taking advantage of the bio rifle since it became more of a fractal-bio rifle as your charge now charged dozens of charged shots that exploded from a massive base lol.
UT99 is another great choice (and I still stand by it 100%.) If you set it up with the latest v469 community patch it'll run perfectly on modern hardware with extended quality of life settings available (direct input, crosshair customization, etc.) Assault in UT2004 doesn't hit as hard as it did in UT99 IMO and the base assault maps are a blast to run through against bots still.
Whether it's Quake or Unreal happening, instagib is the way to go to even the playing field and make the game enjoyable for everyone. Not everyone is familiar enough with the arsenal of an AFPS but one-shot hitscan weapons definitely let everyone enjoy the game fully in a deathmatch scenario.