Don't know what type of WW2 game you're looking for, but Hearts of Iron 4 which is a Paradox grand strategy pick your country and control everything type game should be out next year; it's on my watch list for sure.
Also looking forward to X-Com 2 and Warhammer 40K : Armada
Karlshure and Konigsberg have some odd guns, they get some of the best AP damage of any 6 inch guns in the game (3700 and 3900), and the worst HE damage (1700).
The Karlshrue is still hurt by its short range, but when it gets in close, it can use that big AP damage to tear up other cruisers and...
Factorio,
Another perpetual in development game (closing in on 4 years and the version is 0.12.something), but it's stable, runs well, and has plenty of content as well as a good modding community.
I would not recommend anyone jump right in without checking some lets play type videos because...
The problem is, they way over funded Broken Age and couldn't make the game they promised without releasing half a game to raise enough cash to fulfill their obligations.
I'm not opposed to games being delayed because they need to time to finish or polish or cleanup. What I don't like is...
On smaller guns, up to about 6 inches, you can use AP in certain situations (like long range and/or angled) since you can get penetrations and do 1/3rd max damage (and AP always has higher max damage than HE, if only by a bit on some guns).
But on anything over 8 inches, you're all but...
Even fully upgraded you don't have a lot of AA, what you do have is a terrible detection range by air (almost 12km). When you're top tier a lot of cruisers won't have the defensive fire ability to spread out those torpedoes.
If you're not in a pack of ships to overlap AA cover, you're...
From the wiki:
Main Battery Mod 2:
Increases the traverse speed of the main turrets:
+10% to main battery loading time
+15% to the main battery traverse speed
Main Battery Mod 3
Decreases main battery loading time:
-12% to main battery loading time
-17% to the main battery traverse...
Once you unlock all the research options for a ship (including the next ship(s) in the tree) it gets 'elite' status which produces more free XP - XP not tied to that ship, but part of a pool that can be used towards anything. So it can help unlock upgrades on other ships faster (especially if...
For reference, 1250 doubloons will set you back about $7 from the shop, about the only thing you'd be able to do with 500 is un-mount equipment (costs 25 for each thing you remove) so you don't have to re-buy the same equipment on the next ship.
A lot of it's pretty cheap, but once you get...
That makes more sense then, I guess I thought this was more like dog fighting alpha, more a tech demo than final content. If Social Module is an in universe location it makes sense to do it to the detail they did.
I understand the social module and it's instancing and networking are parts to be plugged into the PU. Just like the flight mechanics from dog-fighting / arena and racing stuff is part of the overall sim.
Believe me, I write code for a living, I know how much back-end plumbing has to exist...
They went full Double Fine Adventure.
Had an unexpected windfall of cash and lost perspective of what they were trying to do. Every crazy suggestion for wouldn't it be cool if... got thrown into the mix and took focus away from the modernized Wing Commander / Freelancer they promised to build...
The thing about the St Louis is that's it's completely ringed with guns. You can turn in circles all day long and you've always got guns pointed at your target, or fire from one side and switch to somebody 180 degrees away in a few seconds.
The turrets on the Cleveland rotate pretty quick...
Am I just a moron and have never noticed in World of Tanks, you can't even sell a vehicle with complex equipment unless you pay the gold to remove everything first, or is this different in Warships? I have a small pool of gold in Tanks from events, missions, maybe an old premium I got tired of...