Tomshardware(I had to link to him sorry *L*) has look at the PhysX:
Can Ageia's PhysX Card Bring Real-World Physics to Games?
The funny part is that he seems unaware that the PhysX only does effect-physics and blast damage.
The rest of the Physics is done by Havok.
And lets hear what he has to say to Havok (NOT Ageia, Tom!):
And I could go on...
You would think that a hardware site, looking into new techologies at least would have gotten al the info required to do such a test
He is right abut 1 thing though:
GRAW sucks at showing the PPU's true potential...
But that has more to do with Havok than Agiea.
Just lok at this comment:
Of course it dosn't...the gameplay physics is handled by Havok...not Physx...good one Tom
Terra - I just looove a good review
Can Ageia's PhysX Card Bring Real-World Physics to Games?
The funny part is that he seems unaware that the PhysX only does effect-physics and blast damage.
The rest of the Physics is done by Havok.
And lets hear what he has to say to Havok (NOT Ageia, Tom!):
Not AGEIA's problem!Without hardware acceleration, the tires partially disappear in the ground. This type of clipping error has been around since the days of the original Tomb Raider 1 and has no place a modern game.
Not AGEIA's problem!Although objects such as tires and doors can be moved into each other by firing on them with weapons, the player can't manipulate them directly. Without dedicated physics hardware, the player's avatar simply moves through them as if they weren't there.
Not AGEIA's problem!In software physics mode, the game's 3D engine fails to impress. At the beginning of levels, the tires of parked vehicles sink into the pavement.
Not AGEIA's problem!This problem doesn't improve even when the game utilizes Ageia hardware. Destroyed vehicles still sink into the ground.
And I could go on...
You would think that a hardware site, looking into new techologies at least would have gotten al the info required to do such a test
He is right abut 1 thing though:
GRAW sucks at showing the PPU's true potential...
But that has more to do with Havok than Agiea.
Just lok at this comment:
However, the device does not prevent the clipping errors. Tires almost always partially disappear in the ground after grenades explode near them, regardless of whether the PhysX card is installed or not. On the whole, it does not feel as though the PhysX engine and the PhysX acceleration hardware are working in close harmony, yet.
Of course it dosn't...the gameplay physics is handled by Havok...not Physx...good one Tom
Terra - I just looove a good review