WabeWalker
Supreme [H]ardness
- Joined
- Sep 3, 2007
- Messages
- 4,508
Bet you anything that WabeWalker is a pirate himself
You got me. I'm in denial. All this posting is just a cover up.
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Bet you anything that WabeWalker is a pirate himself
All this just goes to say what we've all been saying all along and I think proves the point perfectly. Make a great game, make it price comparable (especially to the replay value of said game), release on time, without bugs, and even with moderate DRM schemes gamers will gladly make a day or week 1 purchase.
This is what I was responding to. How, exactly, did I misread this? Go back and re-read what I wrote.
Pirates don't think like this.
This argument is just plain silly. Make a great game, release it on time, without bugs, etc. etc., and the pirates will buy it?
Um... no they won't.
Yeah I put that deadpool wannabe guy on ignore as well. I realized he's just posting to get a reaction out of people. I've thrown enough money at valve and steam at this point in my life that I'm pretty much beyond reproach.
If you have enough titles to fill up a 2560 screen vertically? Yeah, you can't really be called a pirate. And that dude called us all pirates with no proof other than our opinions on drm. He seemed so ignorant of how drm actually works that it was amazing.
Seriously, my steam folder consists of 336 gigabytes, 254,541 files, 15,864 folders. I won't listen to anyone who calls me a pirate based solely on my desire for less obtrusive DRM, when I've spent at LEAST six months of pay on my game collection.
Obviously a troll who can't accommodate any opinion but his own illogical one.
For whatever reason, this argument doesn't work. Even when you've got a game like Civ IV or Oblivion selling 3 million + copies. Two near-pure single-player games, losing essentially nothing by being pirated vs purchased. So what's the excuse there? Why don't we see these titles failing to sell like we saw happen with Assassin's Creed? Bioshock sold 2.2 million, Stalker SoC sold 2.
Not every game sells terribly and fails to produce. Apparently, only a certain select group of games do. If only we could figure out what they all have in common...
Yeah I put that deadpool wannabe guy on ignore as well. I realized he's just posting to get a reaction out of people. I've thrown enough money at valve and steam at this point in my life that I'm pretty much beyond reproach.
If you have enough titles to fill up a 2560 screen vertically? Yeah, you can't really be called a pirate. And that dude called us all pirates with no proof other than our opinions on drm. He seemed so ignorant of how drm actually works that it was amazing.
Seriously, my steam folder consists of 336 gigabytes, 254,541 files, 15,864 folders. I won't listen to anyone who calls me a pirate based solely on my desire for less obtrusive DRM, when I've spent at LEAST six months of pay on my game collection.
Obviously a troll who can't accommodate any opinion but his own illogical one.
Okay, here's the perfect example of somebody who is 'reading what he wants to read'.
I never said that 'everyone' here is a pirate. I never said that. Anywhere.
What I said was, let's just use plain logic. If 17 gamers pirated Assassin's Creed for every one person who bought a legitimate copy, then it only stands to reason that at any given public gaming forum, if you were to start up a thread about Assassin's Creed then the vast majority of people posting, given those numbers, would be pirates. That's just plain logic.
I never said that such and such a person was a pirate. I never started accusing people 'without proof'.
Seriously, do you expect me to believe that none of the people posting in this thread pirated Assassin's Creed? That's utter nonsense. And judging by the numbers in this particular case (I've already provided links to my source for this - so don't ask me again) it's not just a small percentage of people who pirated AC, it's a significant number.
Yeah, talk about 'reading what you want to read'. Perfect example, right there.
And those of you putting me on your ignore list - hey, go right ahead. But one thing I have noticed in life is that when a person decides to press a button so as to block another person from even speaking, almost every single time that person possesses the qualities of a dictator. This guy who has blocked me, for example, has COMPLETELY misunderstood everything I've written.
And can we please just ditch the troll argument - this argument is the single most tired argument that gets posted at internet forums.
For the one thousandth time, a troll is somebody who deliberately attempts to promote discord.
Sorry, but I post what I feel to be true. If you think that I'm sitting here maliciously trying to work out how I can get a rise out of people, and that I don't actually give a damn about computer gaming at all, then yeah, maybe you should put me on your ignore list. But please can it with the troll argument. It's just tired.
17 people did NOT download AC to every 1 person that bought it. Those numbers are only from the first month and you can damn well bet sales have improved. Plus, there is NO FUCKING WAY to track UNIQUE downloaders. PERIOD!
It was proven in court, Derangel. So it's actually a fact. Now you're just making stuff up.
You guys just don't get it, do you.
You keep on saying that Ubisoft is going to lose customers over this, yada, yada, yada - what you have utterly failed to grasp is that Ubisoft has virtually nothing to lose whatsoever by doing this.
They lost $30 million dollars in sales from Assassin's Creed due to pirating. AC was pirated at a ratio of 17 to 1. Ubisoft had no support whatsoever.
For crying out loud - how many times do I have to post the same god damned statistic. Ubisoft, in its first month, sold 40,000 copies. 700,000 were pirated. The argument that Ubisoft is going to lose its following over this is so stupid it makes my brain hurt.
THEY NEVER HAD A FOLLOWING TO BEGIN WITH!
Jesus. Un-frickin'-believable. People say that I'm the repetitious one. How many times are you guys going to advance the same argument. I've seen it at least 30 times now.
There is a difference between saying that "If 17 gamers pirated Assassin's Creed for every one person who bought a legitimate copy, then it only stands to reason that at any given public gaming forum, if you were to start up a thread about Assassin's Creed then the vast majority of people posting, given those numbers, would be pirates." or in other words "the majority of people in this thread who don't agree with me must be pirates" and what I quoted above. With the number of people who posted sure maybe a few of them were pirates, but honestly (as has been said multiple times before) pirates in general don't really care too much about DRM schemes since they won't have to mess with that at all..it's a non-issue for them. Logically, they'd be less likely to see a thread like this and say much besides "lol...you tools actually buy games? wtf cares about DRM?"Seriously, do you expect me to believe that none of the people posting in this thread pirated Assassin's Creed? That's utter nonsense. And judging by the numbers in this particular case (I've already provided links to my source for this - so don't ask me again) it's not just a small percentage of people who pirated AC, it's a significant number.
For crying out loud - how many times do I have to post the same god damned statistic. Ubisoft, in its first month, sold 40,000 copies. 700,000 were pirated. The argument that Ubisoft is going to lose its following over this is so stupid it makes my brain hurt.
There is a massive, massive difference. To post here, the forums don't require me to be online the whole time I'm typing my message. It requires me to be online when I'm downloading the page, and when I'm uploading my message. That is all. And same with IM. You don't terminate your conversation if the connection goes down, the client stays up, lets you read through your history, type anything you want, and in the meantime, retries a connection. The only thing you cannot do is send anything, because that physically requires a connection.So many things require to be online these days. I don't really understand the bitching. I mean you have to be online to use your email or send IM's on AOL/MSN/Xfire. You have to be online to reply in this thread. Don't see people bitching about that. If this system means no 3rd party DRM and extra shit installed on your PC like securom i'm all for it. Also anyone who uses steam and steam cloud games should like this system. It saves all your saves and controls on the server so you never lose them.
Most people pirate games because it is either cheaper, or more convenient for them to do so rather than buy the game, either online or physically in a shop. This new DRM will be cracked, even Ubisoft admits it. From what I know of other games' cracks, it's usually as simple for the end-user as copying a file into the game root directory or launching an executable. It's piss-easy. However, someone who buys the game will still have to contend with their internet connection going down at inopportune moments for whatever reason, or Ubisoft's servers going down for whatever reason. And it's suddenly a whole lot more convenient for a person to download the rarred .iso, install the game, use Daemon Tools to run it, and copy a couple of files compared to the inconvenience of actually buying the game, installing the game, and finding out you can't play the game because your internet isn't as stable as you first thought.You guys just don't get it, do you.
You keep on saying that Ubisoft is going to lose customers over this, yada, yada, yada - what you have utterly failed to grasp is that Ubisoft has virtually nothing to lose whatsoever by doing this.
They lost $30 million dollars in sales from Assassin's Creed due to pirating. AC was pirated at a ratio of 17 to 1. Ubisoft had no support whatsoever.
For crying out loud - how many times do I have to post the same god damned statistic. Ubisoft, in its first month, sold 40,000 copies. 700,000 were pirated. The argument that Ubisoft is going to lose its following over this is so stupid it makes my brain hurt.
THEY NEVER HAD A FOLLOWING TO BEGIN WITH!
Jesus. Un-frickin'-believable. People say that I'm the repetitious one. How many times are you guys going to advance the same argument. I've seen it at least 30 times now.
They lost $30 million dollars in sales from Assassin's Creed due to pirating.
Welcome to the real world. We get stopped at sobriety checkpoints, carded at bars, and will have virtually nude pics taken of ourselves at airport detectors shortly.While a few people in here are the ones that would pirate the game a lot of people are ones that just don't want to be treated like a pirate.
Welcome to the real world. We get stopped at sobriety checkpoints, carded at bars, and will have virtually nude pics taken of ourselves at airport detectors shortly.
Great!And as long as people roll over because "that's just the way it is" you can expect more of these sorts of things.
And as long as people roll over because "that's just the way it is" you can expect more of these sorts of things.
most people dont know anything about DRM... they just want to play.
You guys just don't get it, do you.
You keep on saying that Ubisoft is going to lose customers over this, yada, yada, yada - what you have utterly failed to grasp is that Ubisoft has virtually nothing to lose whatsoever by doing this.
They lost $30 million dollars in sales from Assassin's Creed due to pirating. AC was pirated at a ratio of 17 to 1. Ubisoft had no support whatsoever.
For crying out loud - how many times do I have to post the same god damned statistic. Ubisoft, in its first month, sold 40,000 copies. 700,000 were pirated. The argument that Ubisoft is going to lose its following over this is so stupid it makes my brain hurt.
THEY NEVER HAD A FOLLOWING TO BEGIN WITH!
None of your points negate these 2 FACTS
1) DRM doesn't stop piracy
2) DRM causes a drop in sales
UBI isn't naive to think DRM will stop piracy. Knowing that game sales tend to typically spike after initial release I think all they're hoping is it's enough of an obstacle (even if short lived) during that critical initial spike to offset the drop in sales.None of your points negate these 2 FACTS
1) DRM doesn't stop piracy
2) DRM causes a drop in sales
2 FACTS
1) DRM doesn't stop piracy
2) DRM causes a drop in sales
I think EA has learned this lesson (hopefully). Maybe after this round of bad sales, Ubisoft will learn too. But more likely they will probably just go console exclusive.
But I will say, I don't think the "I only download games I wouldn't buy anyways" argument justifies piracy. I guarantee you that if you found all the people who say, "I only download games I wouldn't buy anyways" and cut off their access to torrents, we'd see a surge in game sales. Sure, there are the few who will stick to their principles... they would play games less (or quit gaming altogether), but most would start shopping a little more, even if it's only a couple extra purchases per year.
But I will say, I don't think the "I only download games I wouldn't buy anyways" argument justifies piracy. I guarantee you that if you found all the people who say, "I only download games I wouldn't buy anyways" and cut off their access to torrents, we'd see a surge in game sales. Sure, there are the few who will stick to their principles... they would play games less (or quit gaming altogether), but most would start shopping a little more, even if it's only a couple extra purchases per year.
I think you're right that if they couldn't pirate, sales would increase, but only slightly. Maybe 5% of pirated games would have been bought if they weren't able to pirate.
You believe that if people couldn't pirate a game (we'll assume this to be true, for the sake of argument) that the sales for that game would increase by only 5% - really?
Okay, let's do the math.
According to Ubisoft, Assassin's Creed sold 40,000 copies during its first month on the PC. According to you, sales for this game, if the pirates had been unable to crack it, would've come in at 42,000 instead (a 5% increase in sales).
Interesting.
Because 700,000 people illegally copied Assassin's Creed during its first month alone. You're telling me that if those 700,000 people had been unable to copy Assassin's Creed for the PC that just 2,000 of them would have gone out and bought the game, and that 698,000 would've just walked away and not played the game?
You're entitled to your belief - but I can't agree with you here.
Do you have any clue about the mindset of most pirated games and software? There are a lot of packrats out there who download it for no other reason than, well maybe i will check it out, and then do nothing with it but delete it 2 months later, never even unpack it. Then you have the number of people who dont know what they are doing who download it and screw with it and nothing happens, so they delete it and move on to something maybe easier. Of course we cant leave out the people who have problems with the download, those who find malicious software in it upon scanning, or the people who believe 100% in their updated virus scan that this is "Probably" something malicious. Then you have the people who download a few games at a time, skip half of them and just go back to playing their old stuff, or who are raiding in WoW, etc. etc..You have just factored out atleast 50% of the people who downloaded the game.
Now throw in, whos statistics are we using here for the number of people who supposedly downloaded the game? Are those COMPLETE downloads, or just active people attempting to download the game who have part of the file downloaded via bit torrent? Who the hell comes up with these figures? This is like looking at the amount of money some douchebag claims was lost due to a virus, you can NEVER, EVER, provide evidence that this money was lost.
"To play any upcoming Ubi PC game, regardless of whether it's single or multiplayer, your game must be connected to the 'Net, at all times. This is all fine and dandy if you've got a 100% reliable connection, which rules out about half of Australia."
Your argument doesn't measure up.
First month of sales for Assassin's Creed on the 360 = 2.5 million copies.
First month of sales for Assassin's Creed on the PC = 40,000 copies.
Why can you not see the humongous discrepancy there? Don't tell me that of the 700,000 people who pirated Assassin's Creed in the first month, only 2000 of them would have bought the game.
We can see from the 360 numbers that that absolutely would not have been the case? Who do you work for? Your logic skills suck.
You believe that if people couldn't pirate a game (we'll assume this to be true, for the sake of argument) that the sales for that game would increase by only 5% - really?
Okay, let's do the math.
According to Ubisoft, Assassin's Creed sold 40,000 copies during its first month on the PC. According to you, sales for this game, if the pirates had been unable to crack it, would've come in at 42,000 instead (a 5% increase in sales).
Interesting.
Because 700,000 people illegally copied Assassin's Creed during its first month alone. You're telling me that if those 700,000 people had been unable to copy Assassin's Creed for the PC that just 2,000 of them would have gone out and bought the game, and that 698,000 would've just walked away and not played the game?
You're entitled to your belief - but I can't agree with you here.
EDIT: And I think it's probably worth mentioning that in its first week, on the 360, Assassin's Creed sold 2.5 million copies. Seriously, if the PC version had been un-hackable, and you had said to me, based on that number, how many copies do you think will sell for the PC - I would've said, probably slightly less than one third of that number. Guess what, 700,000 is roughly one third of that number.
http://www.ubi.com/US/News/Info.aspx?nId=5017