Some notes about gameplay: Seems somewhat unpolished considering that it is one month from release. Player animations glitch sometimes and in one case I saw someone bodysurfing along the ground - moving at full run speed while prone. Some players have figured out a way to get underneath the...
1680x1050 with textures on high, SSAO on, 2xMSAA, all other settings on medium, 30 fps minimum, 35-45 average depending on where I am looking and what effects are onscreen. I am using Nvidia's beta drivers.
EDIT: the tunnels have a lot of particle effects and average FPS was dropping below 30...
Those who pre-purchased through Origin have received their keys; I am downloading as I type this. I'm sure I am not alone in my interest to see the performance numbers for this game. I'll be posting results from my GTX 260 core 216/Phenom 955 setup, hopefully others will add their data as well.
Before the days of LCD people would use framerates well beyond 60. In fact, if a gamer's framerate was that low they'd probably decide it was time to upgrade their system.
Even in slower FPS games like CoD4 I find that using a CRT instead of an LCD improves my performance considerably. I haven't yet tried a 120Hz LCD so I can't comment. However, you should make sure that your framerate in UT is actually 120 otherwise the extra refresh rate is wasted.
I read on another forum that the frame interpolation techniques are far from perfect, and some people have reported feeling very uncomfortable when watching those TVs. Another option for fake 120hz TVs is to use frame insertion, where every other frame is just a black frame; this would halve...
I read on the nvidia forums that the Mitsubishi and Samsung DLPs can accept a 120hz signal. Of course, there's no word on what the input lag on those models is like...
As far as I know, all of the current HDTVs (with the exception of Mitsubishi) claiming 120hz capability do not actually accept a 120hz signal, they simply take a 60hz signal and then use an internal processor to create 60 extra "fake" frames that are inserted in between each "real" frame (frames...