Recent content by kelbear

  1. K

    A question about 1st person shooter multiplayer gaming

    I would recommend giving up. It takes quite a lot of time to develop the multiplayer FPS skills. Those multiplayer FPS skills do carry over very well, I can generally obliterate the opposition as soon as I start playing. In very general terms, at the heart of FPS play, there's 4 key skills 1)...
  2. K

    Beat Hazard - procedural gameplay using your music

    Great game, well worth the money. You'd figure the loud busy songs would be the tough ones, but it's those songs with long quiet songs that are hardest. Enemies just dogpile until you've got a good beat going to charge your weapons >.<
  3. K

    Beat Hazard $7.49 @ Steam (25% off)

    Jeezus christ this game is intense. I feel like it's melting my face when I play it. It's fun, it's exciting, but I feel like I'm being hollowed out by the unrelenting torrent of lights.
  4. K

    Mount & Blade Warband

    Put your training points into your ranged attacks. Your melee skills will improve by themselves since their accuracy is mainly reliant on the player instead of the stats. Then after you've pumped them to around 100, then it's time to bring out the bow and start targeting enemies. As the skill...
  5. K

    Mount & Blade Warband

    Wow, improved AI weapon selection should make an /enormous/ change to the battle dynamic. No more waves of spearmen incapacitated at pointblank.
  6. K

    2K bringing back X-Com

    My favorite part of X-Com was that even though you were playing from a top-level view of earth's fight against the invaders, you were sucked into the personal victories and losses of your men. I got so attached to my soldiers and when I lost men, it hurt, it /really/ hurt. Not just fiscally, or...
  7. K

    2K bringing back X-Com

    Blah, this game managed to lose all it's momentum already. These guys need to go back to the drawing board and either come up with a new game concept or a new title.
  8. K

    Mount & Blade Warband

    There's a workaround for this, but you can't automate it. Just select your cavalry using the number keys (I think it was 3 or 4?) then give them the order to follow you. Then you make your charges through their line and the cavalry will just blast through the lines over and over. Absurdly...
  9. K

    Mount & Blade Warband

    Also, it seems to me like Khergit skirmisher AI has improved. Used to get a lot of horses just piled up against the border immobile in original M&B. Now they don't flee in straight lines, but loop and follow through on the loop so their running still keeps them running within the general...
  10. K

    Mount & Blade Warband

    Been having a blast with Warband. The new animations for mounted combat and manual lancing took a few hours to get used to. It mostly feels awkward because you've spent so many hours honing your skills on the original game. Nowadays I'm hitting 100% again and the new animations only make you...
  11. K

    Natural Selection 2

    Counterstrike is a mod, Half-life was the core game. They've been working on NS2 for quite a long time now, it was starting to look like vaporware! Had a lot of great memories of this game, fun gameplay, but fundamentally unbalanced. Hopefully they'll address these issues from the ground-up in...
  12. K

    Interesting survey results

    I agree that the general population would be represented by a far lower percentage. It's a survey of people who are so into games that they visit gaming news websites and spending time answering polls about their gaming habits. The 19% probably emerges from that bias towards gamers who are...
  13. K

    WASD vs. Arrows

    ESDF, it's closer to the middle of the keyboard, putting more keys in reach than WASD.
  14. K

    Cost of Going Multiple Disks

    The cost is probably 15-20k all in all or so for using the multi-disc box, and setting up the machines to do a production for each disc instead of just one disc, Spread that cost over the million or more units that you're making, and the cost is trivial on a unit basis.
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