I would recommend giving up. It takes quite a lot of time to develop the multiplayer FPS skills. Those multiplayer FPS skills do carry over very well, I can generally obliterate the opposition as soon as I start playing. In very general terms, at the heart of FPS play, there's 4 key skills 1)...
Great game, well worth the money. You'd figure the loud busy songs would be the tough ones, but it's those songs with long quiet songs that are hardest. Enemies just dogpile until you've got a good beat going to charge your weapons >.<
Jeezus christ this game is intense. I feel like it's melting my face when I play it.
It's fun, it's exciting, but I feel like I'm being hollowed out by the unrelenting torrent of lights.
Put your training points into your ranged attacks. Your melee skills will improve by themselves since their accuracy is mainly reliant on the player instead of the stats. Then after you've pumped them to around 100, then it's time to bring out the bow and start targeting enemies. As the skill...
My favorite part of X-Com was that even though you were playing from a top-level view of earth's fight against the invaders, you were sucked into the personal victories and losses of your men.
I got so attached to my soldiers and when I lost men, it hurt, it /really/ hurt. Not just fiscally, or...
Blah, this game managed to lose all it's momentum already.
These guys need to go back to the drawing board and either come up with a new game concept or a new title.
There's a workaround for this, but you can't automate it. Just select your cavalry using the number keys (I think it was 3 or 4?) then give them the order to follow you.
Then you make your charges through their line and the cavalry will just blast through the lines over and over. Absurdly...
Also, it seems to me like Khergit skirmisher AI has improved. Used to get a lot of horses just piled up against the border immobile in original M&B.
Now they don't flee in straight lines, but loop and follow through on the loop so their running still keeps them running within the general...
Been having a blast with Warband.
The new animations for mounted combat and manual lancing took a few hours to get used to. It mostly feels awkward because you've spent so many hours honing your skills on the original game.
Nowadays I'm hitting 100% again and the new animations only make you...
Counterstrike is a mod, Half-life was the core game.
They've been working on NS2 for quite a long time now, it was starting to look like vaporware!
Had a lot of great memories of this game, fun gameplay, but fundamentally unbalanced. Hopefully they'll address these issues from the ground-up in...
I agree that the general population would be represented by a far lower percentage.
It's a survey of people who are so into games that they visit gaming news websites and spending time answering polls about their gaming habits.
The 19% probably emerges from that bias towards gamers who are...
The cost is probably 15-20k all in all or so for using the multi-disc box, and setting up the machines to do a production for each disc instead of just one disc,
Spread that cost over the million or more units that you're making, and the cost is trivial on a unit basis.
Smart move on their part. There are lots of foolish people who would throw down money for early access to a game they're hyped about.
But from a different marketing perspective, it's not all that different from the episodic content model that never caught on. Half-life never even had any...
I just want to play my game. The game should work perfectly from the auto-configuration.
If you like screwing around in .ini files, skip the game and just play in notepad. You could write in all the tweaks you want, and then turn them on and off to your heart's content.
I don't like it. It's all really really nice to look at, but not engaging at all. I'm very aware that as a marine, I'm in a doom-style corridor shooter(go here, get key, oh look a monster closet!). A lot of games boil down to this in the end, but they at least go to some lengths to dress it up...
OP, I would not Mass Effect, it's a much more focused design than the games you've described. FF13 is also highly linear, but the story and setting is probably expansive enough to satisfy you.
I would recommend Dragon Age and The Last Remnant.
Both games just have a huge following of fans from their previous games. They love it because it's more of what they already love (shouldn't a sequel please it's fans?)
I don't know who started the comparisons between the games, because they are each based on very different gameplay design...
Coincidentally...on a related note:
http://www.escapistmagazine.com/articles/view/columns/extra-punctuation/7268-Extra-Punctuation-Interactivity
I guess Yahtzee begs to differ.
I felt the exact same thing with Mass Effect 2. Mass effect 1 had a bit more sprawl to it, and a bit more travel involved (I think the zero punctuation guy wrote a column about this regarding ME2). Developers are stuck between trying to serve up a dense experience packed with interesting things...
For some reason, while the Bioshock setting is very well realized in the narrative and atmosphere, but I dont feel at all immersed in it.
Perhaps modern game budgets have spoiled me, but when the game purports to take place in a populated city I am all too aware of the fact that an entire...
God I loved those throwing knives. Giving your victims that thin strand of hope that they'll survive the hit, but they always bleed out. That last bit of struggle before they go down is what made it so satisfying.
The single campaign is trash. Their blatant attempts to be "cool" are so ham-fisted and oafish that it completely backfires. In MW1 it was interesting that they "killed" the player with a scripted crash. In MW2 they just kill the player 5 times, because apparently they think repeating the same...
Marathon/Sleight of Hand
Lightweight/Cold-blooded/Stopping-power
Ninja Pro
Perk 1 depends on whether I need to run long distances (marathon), or if it's compact CQB, in which case I need the fast ADS and the fast reload.
Perk 2 depends on the map. A map with long distances may need stopping...
It's part of the reason. EA wants to collect as much revenue as they can from other channels, eventually they may relent and offer it on Steam as well to pick up more sales. They want you to buy it through their channels first, instead of Steam's.
For good players who are actually being held back by a poor and imprecise mouse, it can help. But for the vast majority it's just in their heads. The best rifle in the world still won't hit anything if the user is the reason why the shots are missing. Most mice are good enough to support their...
I just finished it. I liked it. I didn't run into any bugs since I don't use an ATI video card.
Had at lot of fun with this game. Solid gameplay in the driving, shooting, and sabotage. If I had to knock the game, it'd be for having only so-so voice actors in a cast that demands distinctive and...
Mainly I just have less working knowledge of the game I'm playing. I don't have the time to play the maps long enough to memorize all the ins and outs of a multiplayer map in an FPS. This means I end up getting shot in the back because I didn't know that I /could/ be shot in the back from that...
+1.
I think this process was just trying to agree with the mass market instead of trying critically review the year as a whole. No evaluation involved.
I'd say Uncharted 2 or Batman:AA are the best candidates for GOTY. MW2 is fun but it's mainly just a repackaging of the original, not a...
Multi-disc games have been around for quite some time, even on the PC. That disc only gets changed when you transition beyond one phase of the game into the next. For example, in FF8, if you were 25% into the campaign, you just load a different disc to play the 25-50% section. Added something...
Yep, people love their exclusives. Why do people keep buying crappy mass-market music when there's a ton of FREE indie music out there? Because they don't want that other music, they know what they want, and what they want is the music that marketing has made known to them. And they just happen...
It's not guessable.
Because doing this kind of work on a personal-PC scale isn't possible with the technology we're based on right now. The increases in processor speeds we see today have fallen off because of the high amounts of heat generated and the difficulty in providing cooling solutions...
It looks really good, but c'mon. Given the period and environments you can't help but draw the comparison to MW2. There's far less detail in the textures here.
If the game had tried to go for a more stylized aesthetic, it wouldn't matter. But they're competing directly with the same material...
Do your sidequests. If you do them all then you run into the problem of the game being too easy rather than too hard. Just find your pace. Do sidequests if it's too hard, and as soon as it's tolerable, do the main quests.