It worked! It was at 120 DPI before and I changed it to 96 DPI as you said and it fixed everything. Everything is very small now but the clear icons make things look much better (here's a comparison picture I made). Thanks a lot.
Mine was already set to 32 bit. I changed the setting to 16 bit temporarily just out of curiosity to see what would happen and it of course made it worse. Thanks anyway though..
I just spent a lot of money on a new computer (Dell XPS M1710) and right from the start many of the icons in XP have an ugly, pixelated look and do not show up right. I have absolutely no idea what's causing this or how to fix it. Here are some pictures so you can see exactly what I'm talking...
Glad to know I'm not the only one. I'm so bad at that game that I just avoid it altogether. I've gotten really good at the Calculations x 100 game, though.
Interesting stuff. I'd consider it if I had $200 laying around.
Just wondering, but how does this N64 emulator emulate the N64 controller? The PSP has just six buttons, right? The N64 controller has A, B, C-Up, C-Down, C-Left, C-Right, L, R, and Z - nine buttons.
So when you give difficult problems to people that you're interviewing, how much importance do you place on the end result (whether a solution was found or not) versus the thought processes they go through when trying to find an answer?
Also, I know you said talking through the problem is...
When I was learning Scheme I found Caltech's Scheme for C Programmers page very helpful. You might find this page helpful too as a quick reference. Like ameoba I too have heard good things about The Little Schemer.
Why not just use qsort() and pass in your own comparison function? Here's how you'd sort the array by author:
int authcmp(const void* a, const void* b) {
return strcmp(((BOOKS*)a)->author, ((BOOKS*)b)->author);
}
int main() {
struct BOOKS b[n] = { /* blah blah blah */ }...
I'd easily choose Gamespot. I've been a faithful Gamespot visitor for many years now, even before their Gamespot Complete service was introduced. It's their high standards that keep me coming back. If a game gets a 9/10 or higher at Gamespot then you know that game is good. And like another...
No. test is the name of the class; you would have to access members through an instantiated object of type test. If you have a test object named, say, obj, you'd say obj.members[i] to access the ith member of the members vector.
We've had a lot of these kinds of threads lately, so there's already a lot of good information on these forums for you to look at.
Mikeblas wrote a really great essay for students or people looking to learn to program, so I suggest you take a look at it.
A little over two months ago we had...
I've been getting a lot of those too and I really have no clue why. I would never think of using my Gmail address for any kind of website registration, and I've only actually shown my address to people I personally know, so I'm really stumped on how spammers ever found my email address to begin...
You might want to take a look at ray4389's typing topic started last July for some more information. Here is a quote of my post from that topic which I advise you to read:
I agree with the fans and petitioners that Chrono Trigger is one of the best games of all time, but I don't want it remade.
Chrono Trigger was designed for the SNES with two dimensions in mind, and the developers really captured the essence of what makes a classic 2-D game. A few months back...
They completely changed my outlook on school. My whole life I was a very good artist but did poorly on traditional school subjects, like math, because I was completely uninterested in them. I've been a big-time gamer my whole life and have always wanted to be a part of the industry that makes...
Besides for the obvious choices such as Metroid Prime and Resident Evil 4 you should definitely check out Super Monkey Ball 1 and 2. They're truly great games, not to mention addicting! No matter how many times I beat all the levels I just keep coming back to play them all again. Read Gamespot's...
I highly doubt that. One of Nintendo's goals was to create a system that is unintimidating and attractive/welcoming to non-gamers that see game consoles as noisy nuisances (like my mom), which explains the very simple, cordless, clean controller that so closely resembles a TV remote (a device...
Is anyone else having this problem?
When I type into any kind of a textarea (for instance when posting at forums) I cannot use apostrophes. Whenever I do, Firefox goes into a text search mode (like when you press Ctrl+F). Does anyone know what is wrong or how to fix this?
The guy's telling you exactly what he wants, you just have to take it a piece at a time. The first sentence says to create a class called IntegerSet. Do that. class IntegerSet {
public:
private:
};
"... for which each object can hold integers in the range of 0 through 100. A set is...
I couldn't tell you exactly what specs you should look for, but my old eMachines desktop from like 1999 (had a generic video card and I think a 400MHz Celeron) ran emulators just fine. But note that running N64 games was a different story.
There's an online book on C (called The C Book) which may be of some help to you. Check out the chapter on pointers and arrays here. I also found a very detailed tutorial on pointers here.
What I like to do to help me understand pointers is to draw a picture. For instance, when I wrote my...
bassman, you kick ass! I did not know an integer literal was actually a const int.
I agree with you. I was just overloading += for experimentation purposes, i.e. to help me learn templates.
You're right, it works perfectly now. What a weird solution. My books never mention such a use of typename. Heh well thanks. :D
I don't understand. operator+= is taking in a vector<T>& and a T&, not a const T&, so it's not even a const int. I just can't see why the compiler would complain. I...
Here's a good place to read up on variable argument lists. Here's a quick example I wrote showing how to use them:
#include <stdio.h>
#include <stdarg.h>
void print(int n, ...);
int main() {
print(10, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10);
}
void print(int n, ...) {
int i...
Thankyou bassman that is EXACTLY what I wanted!
I have two more template questions that are really, really bugging me. First, I'm writing a print function that works for any kind of vector:
template <typename T> void print(const vector<T>& v) {
for (vector<T>::const_iterator iter =...
I've decided it's about time I learned to use templates proficiently, and while writing some programs I've run into a strange issue that I cannot come up with an explanation for. Consider this example:
#include <iostream>
void func(const int* ar) {
std::cout << sizeof(ar);
}
int...
I don't know if this will work, but what I do in the rare times I have problems like these is I disable either all or most extensions and see if the problem goes away. If it does, then I slowly reenable each extension one at a time until the problem arises again, so the bad extension is pinpointed.
He might know him from when he used to post on this forum. (That's how I found nuwen.net in the first place.) The guy would always get into arguments over the inferiority of Java. Those argument threads were truly funny but unfortunately he was banned and I think his posts were deleted.