Interesting, seems to be a Windows 10 AU issue with DX9 and Games for Windows.
The issue seems to be based around this: (Taken from Geforce forums with Fallout3/NV)
In short, that's messed up.
- Renderer Device Information:
- NVIDIA TITAN X (Pascal)
- C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_b07608b795ac4102\nvd3dum.dll
- RenderPath : BSSM_SV_2_0
- PSversion : 300
- VSversion : 300
- VStarget : vs_2_0
- PStarget : ps_2_0
- PS2xtarget : ps_2_0
- maxPS20inst : 512
- 3.0 Shaders : no
- Image space effects : yes
- Nonpowerof2textures : yes
- FP16ARGB blending : yes
- FP16ARGB filtering : yes
- High dynamic range : no
- Bloom lighting : yes
- Refraction : yes
- 2.0 hair : yes
- SLI mode : no
- Water shader : yes
- Water reflections : no
- Water displacement : no
- Water high res : no
- Multisample Type : 0
- Shader Package : 2
I wonder if its actually a WDDM2.1 issue with these. But I hope its a driver issue. Else its not going to be solved anytime soon if it has to come from MS.
Did you take this from my post at nvidia forums ?
I'm not sure if it's solely to do with the driver, AU, or both. It sounds like people who rolled back to a previous driver had this resolved (even with AU installed). It looks like all of these gamebryo engine games from Bethesda are having trouble recognizing the supported features and shader models with this driver.
Fallout 3 and NV crash, HDR is broken in Oblivion. And all of these games are defaulting to the lowest shader package (2), AFAIK they should be using SM 3.0 and package 19.
I don't think it has anything to do with GFW, Fallout NV and Oblivion don't use GFW, and my other GFW DX9 games are working fine.