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Yeah, that must be it. Damn themXenozx said:damn looks like an act of desperation...
DryFire said:o and the 4.7 cats suck
Xenozx said:damn looks like an act of desperation...
MFZ said:Ok I just tested these drivers on my x800 VIVO@xt-pe:
Game Config
Ultra High Quality
Vsync Off
1280x1024 resolution
TIMEDEMO 1
Catalyst 4.8b Results
FPS: 60.2
Catalysts 4.9b Results
FPS 66.3
Definitely a very nice increase for x800 series cards, thanks ATi! Hopefully they can continue to crank up the OGL performance through drivers for all ATi cards.
Cali3350 said:With the 4.7 cats Call of Duty completely locks up, just like in their older sets. Anyone know if this fixes that?
arentol said:I just upgraded to 4.9 and here are my results:
All tests done at 1600x1200 and in game "Ultra High" settings. The windows settings for the OpenGL drivers were set to "balanced" and the AA settings were changed in game only. I ran each demo twice and then used the second score since the first one is always low due to texture loading slowdowns.
No AA - Cat4.7 = 47.7fps
No AA - Cat4.9 = 50.0fps
+2.3fps, +4.8%
2xAA - Cat4.7 = 39.1fps
2xAA - Cat4.9 = 42.4fps
+3.3fps, +8.4%
4xAA - Cat4.7 = 28.3fps
4xAA - Cat4.9 = 32.5fps
+4.2fps, +14.8%
So it appears that the biggest benefit will be seen by turning up AA, and considering that with the old drivers the game was fully playable on my system at 1600x1200xUltra, adding in 2xAA should probably still be playable (for me atleast, in this kind of game 40+ is usually fine, YMMV).
BTW, My system specs are:
MoBo -- ABIT KV8 Pro
CPU -- AMD 64 3000+ Newcastle @ 225mhz
Video Card -- ATI Radeon x800XT-Platinum Edition @ 537/558
RAM -- 1GB Kingston DDR PC-3200 (single stick)
Hdrive = 2xHitachi 160GB 7200RPM SATA (Raid 0)
Blad3 said:That's on doom3 ? WOW that's an improvement, 6 fps already, on Ultra Quality??? Very nice, thanks.
So is that a x800Pro OCed to XTpe clock speeds? Or an orginal XTPE???
Edit: ooh that's not doom3 then... :O
arentol said:So it appears that the biggest benefit will be seen by turning up AA, and considering that with the old drivers the game was fully playable on my system at 1600x1200xUltra, adding in 2xAA should probably still be playable (for me atleast, in this kind of game 40+ is usually fine, YMMV).
BTW, My system specs are:
MoBo -- ABIT KV8 Pro
CPU -- AMD 64 3000+ Newcastle @ 225mhz
Video Card -- ATI Radeon x800XT-Platinum Edition @ 537/558
RAM -- 1GB Kingston DDR PC-3200 (single stick)
Hdrive = 2xHitachi 160GB 7200RPM SATA (Raid 0)
MFZ said:Yeah it is doom 3. Its a VIVO (16 pipes out of the box)@XT PE speeds.
Blad3 said:So can you play d00m3, 1600x1200, 4xAA, Ultra Quality with your system? What is your system again?
lol this is driving me mad - so are we saying you CAN play on Ultra Quality 1600x1200, 4xAA just fine in Doom3 with the x800xt pe on a 3+Ghz/3000+, 1Gb system???
^eMpTy^ said:The problem here is the fluctuating concept of "playable". According to the [H] D3 guide, even with an FX-53 the XTPE was dipping down to 25fps at 16x12 in HIGH quality mode, much less ULTRA. Not to mention at the same settings the vanilla 6800 was getting a minimum framerate of about 28fps...and yes that's the $299 6800NU.
Blad3 said:I know man but people are saying they can play just fine with the XTPE/UQ/16x12/4AA, to me that would be "playable", although I'd have to see it...
^eMpTy^ said:In my opinion if it dips below 30fps, that's not playable. Cuz when's it gonna dip? When there's a whole bunch of things trying to kill you...and when is the time you want the smoothest framerate possible? When there's a whole bunch of things trying to kill you.
According to the [H] D3 guide, the XTPE cannot stay above 25fps in high quality mode without ANY AA...and magically with a slower processor someone is running in Ultra mode with 4xaa and it's playable? What do you think?
Blad3 said:With your system you can play Doom3 at 1600x1200 Ultra Quality 4xaa??? What???
*takes medication for ati vs nvidia anxiety...*
Blad3 said:I know man but people are saying they can play just fine with the XTPE/UQ/16x12/4AA, to me that would be "playable", although I'd have to see it...
arentol said:On my system I have already played 4 or 5 levels of the game at 1600x1200xnoAAxUltra Quality. I just got the new drivers and, although I haven't actually played with 2xAA I believe I will be comfortable playing with that setting based on the FPS amounts I am getting while benchmarking.
I can NOT play at 1600x1200x4AAxUltra Quality on my PC, but I am pretty sure that a 6800Ultra could with an even more powerful processor than I have.
There is an issue on all current videocards with using the "ultra setting" though. As the benchmark report here on [H] mentions, Ultra settings require more than 256mb of RAM on your videocard to load up all the textures for an entire level. So when I am playing on "ultra" and I enter a room with a large number of new textures that the system has to suddenly swap in I will drop to about 5fps for 1 to 2 seconds. So far this has been a non-issue because I have never been in combat at the same time this has happened. It may be an issue some day, but if it is I can go back to my last save and then the next time I go in the room the textures will already be loaded and I won't get any slowdown.
(BTW, this texture size issue is the only real issue with Ultra settings for anyone with a high end GPU).
Blad3 said:Very interesting.
With the "XTPE/UQ/16x12...", you said you thought you could play with 2xaa as well, so it wasn't too much of an exsaggeration, it was just to confirm what you meant exactly...
People with faster machines' than your's probably can play with 4xAA plus everything else on a XTPE, that would be a logcial guess from what you're saying/implying...