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PhysX is not useless, it just has a limited number of titles that make meaningful use of it. If you do have it available, it is nice to have in supported games.btw, PhysX is useless, why you want to use it?
PhysX is not useless, it just has a limited number of titles that make meaningful use of it. If you do have it available, it is nice to have in supported games.
Um, OK. Nice contradiction there. Let us know when you actually have used it.it is still useless even when game support it while FPS drops...
and there is no real visual effect from it...
Um, OK. Nice contradiction there. Let us know when you actually have used it.
Plonk!
Um, OK. Nice contradiction there. Let us know when you actually have used it.
Plonk!
Great! Too bad 1) Infernal/Velocity is not a free physics engine, 2) no one is comparing PhysX to a custom software engine that has typical lame (very low) physics interaction and 3) 80%+ of gamers don't have quad core CPUs.Physx is useless. The new Ghostbusters benchmark review
Is it possible to use an nvidia card for physx while using an ATI/AMD card for display under windows 7? I searched but didn't come up with anything in-depth/recent =/
Physx is useless. The new Ghostbusters benchmark review proves a quad core PC can do phyisics perfectly fine.
Its just a marketing gimmick from Nivdia.
IMO Sell the 8800GTS and make a few extra bucks
Is it possible to use an nvidia card for physx while using an ATI/AMD card for display under windows 7? I searched but didn't come up with anything in-depth/recent =/
GPU PhysX can demolish a CPU doing the same thing-
http://www.firingsquad.com/hardware/nvidia_geforce_physx_performance/page4.asp
GPU gives you lower FPS than normal when it is doing extra effects with PhysX enabled not when you are switching the duty from CPU to GPU.
Great! Too bad 1) Infernal/Velocity is not a free physics engine, 2) no one is comparing PhysX to a custom software engine that has typical lame (very low) physics interaction and 3) 80%+ of gamers don't have quad core CPUs.
Didn't you wonder why the game doesn't have anywhere near the level of interaction with even the minimum "one thousand objects" from the physics tech demo? It's because the game physics are scaled down to meet the realistic hardware that is available to most gamers.
A good summary from the GB testing thread: http://www.hardforum.com/showthread.php?p=1033981667#post1033981667
Geez, enough with the "I can't run PhysX, so it's useless" f-boys already.
been using in 2 game so far...
Cryotasis, which is a complete shit game that I am glad I only paid 12 bucks include tax and shipping..
Mirror's Edge, eh...ok...the blue cover thing in the construction yard....that is a good visual effect I assume?
have you been using it? I seriously doubt it..
or you are just another "OH!!! THE PLASTIC BREAK LIKE REAL!!!!"
what does physX benefit you? slowing down FPS?
and what does it bring? Fake looking plastic flying? or some particle flying that can easily be done with any engine?
you are contradict yourself there....not me....
I own the BFG PhysX card, and have noted some improvements in certain cases
LOL.... I'm an ATi fanboy and I can honestly say that PhysX isn't a huge deal... right now. If nVidia sticks with it, I'm sure that they can make Ageia PhysX worthwhile. I own the BFG PhysX card, and have noted some improvements in certain cases.
An nVidia based GPU is just more powerful than a CPU in certain instances, nVidia/Ageia PhysX processing is one of them.
And shansoft... pxc is in the top 3 percent of the most knowledgeable posters on HardForum. He has more than an idea of what he's talking about.
gasp people still use that relic
sarcasm?
The problem with doing it with the CPU is that none of the physx games are made for using more than two CPU cores, sometimes barely that. The CPU physics would be alot closer to the GPU physics in performance if they actually programmed it to fully utilize all four cores of high-end CPUs.
You have no idea what you are talking about..
what physX have offer you can simply see in some game without physX..
please list at least one thing that CPU physics cannot handle or not seen in other engine..
I been using physX since 8800 GTX, there is NOTHING!! as NONE that is truly bring something interactive ..
and that lame post you show, I seriously doubt he is a game programmer..
as a programmer myself and my friends, they have no consideration of using physX.
not just because it use GPU that makes graphic intense game dramatically slow down, but because it simply not offer what it should bring while compare to other Engine or self made ..
Great! Too bad 1) Infernal/Velocity is not a free physics engine, 2) no one is comparing PhysX to a custom software engine that has typical lame (very low) physics interaction and 3) 80%+ of gamers don't have quad core CPUs.
Didn't you wonder why the game doesn't have anywhere near the level of interaction with even the minimum "one thousand objects" from the physics tech demo? It's because the game physics are scaled down to meet the realistic hardware that is available to most gamers.
A good summary from the GB testing thread: http://www.hardforum.com/showthread.php?p=1033981667#post1033981667
Geez, enough with the "I can't run PhysX, so it's useless" f-boys already.
PhysX is not useless, it just has a limited number of titles that make meaningful use of it. If you do have it available, it is nice to have in supported games.
Show me another choice with WIndows Vista and an HD4870X2, and I would use it.