Tamlin_WSGF
2[H]4U
- Joined
- Aug 1, 2006
- Messages
- 3,123
Miners had their fun, now its the farmers turnHow in the hell did farming simulator get the first update? lol.
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Miners had their fun, now its the farmers turnHow in the hell did farming simulator get the first update? lol.
So who benefits from making FSR3 open source? Who doesn't care?Source code for FSR3 dropped today.
https://gpuopen.com/fidelityfx-super-resolution-3/
https://github.com/GPUOpen-LibrariesAndSDKs/FidelityFX-SDK/releases/tag/fsr3-v3.0.3
Some game dev could be interested in some custom fork of FSR 3 for their own game custom need, but often it is the ability to compile it on anything now and sometime more so in the futureSo who benefits from making FSR3 open source? Who doesn't care?
Also bug fixes and optimization for specific games or platforms is now somebody else’s problem as the code is provided as is and all that jazz.Some game dev could be interested in some custom fork of FSR 3 for their own game custom need, but often it is the ability to compile it on anything now and sometime more so in the future
That would be an example, Electronic Art mtl has an issue with a new HLSL version that break FSR compilation, find the fix themselve:Also bug fixes and optimization for specific games or platforms is now somebody else’s problem as the code is provided as is and all that jazz.
Oof…That would be an example:
https://github.com/GPUOpen-Effects/FidelityFX-FSR/issues/28
Emulator authors? Indie Developers? People who make custom game engines for games? People trying to add this feature into Linux natively?So who benefits from making FSR3 open source? Who doesn't care?
Not usually needed for those, you can make your windows game use DLSS headers files and libs from nvidia github without talking to them about it.Indie Developers? People who make custom game engines for games?
Most indi devs are using canned engines, engine development is hard. Lots of math degrees required to build a game engine from scratch, but it at least lets EA, and the other big boys work to get it into their engines if they make some, but last I checked they are all buying in on UE5 which already has it.Emulator authors? Indie Developers? People who make custom game engines for games? People trying to add this feature into Linux natively?
You do not need "lots of math degrees" to make a game engine. We made our own game engine from scratch for our university final project that lasted 5 months, and I wrote the physics engine for it. All it took was a little knowledge in physics and geometry, and a lot of linear algebra.Most indi devs are using canned engines, engine development is hard. Lots of math degrees required to build a game engine from scratch, but it at least lets EA, and the other big boys work to get it into their engines if they make some, but last I checked they are all buying in on UE5 which already has it.
I would agree with Armenius, bit of matrix operation, bit of linear algebra, bit of basic newton, maybe bit of differential-integral basic knowledge, to do the indie level game engine the physic simulation is really basic in indie title usually. For a Flight Simulator or if you want fluid, no-Newtonian stuff it would be something else, but more and more there is interesting free to use physic library like bullet or NVIDIA physx your own game engine can use.Most indi devs are using canned engines, engine development is hard. Lots of math degrees required to build a game engine from scratch, but it at least lets EA, and the other big boys work to get it into their engines if they make some, but last I checked they are all buying in on UE5 which already has it.
So who benefits from making FSR3 open source? Who doesn't care?
Mods can now replace DLSS Frame Generation with FSR3 for NVIDIA RTX 20/30 GPUs in multiple games
https://videocardz.com/newz/mods-ca...3-for-nvidia-rtx-20-30-gpus-in-multiple-games
I was reading Twitter and stumbled upon it.
https://twitter.com/VideoCardz/status/1736725622968156401
View: https://youtu.be/ibGw5PuG4Xc