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very cool except
Fish eye
Expensive
desk space
motion sickness
the space between each monitor...
motion sickness happens when people watch it from the outside, not playing.
You seem to be assuming fov in games does matches where you are sitting in relation to the screen, this is an incorrect assumption. e.g. ut2004 had a standard fov of 90 degrees for a 4/3 screen in the days when everyone had 17 inch screens. You do the math - to be correct we should have all had our eyes a few inches from our screens. I play halo on an xbox from my sofa. My fov across the tv must be about 20 degrees, yet the game doesn't give me 20 degree fov in game?
I understand the math, and the angles. I agree if you sit very close to a very wide display that some distortion as seen on the football field might be required. Although to do that you'd need to know the true fov of your head to the screen, and take into account the way people angle the outer screens.
Anyway back on point - you currently have no idea what the users fov to their screen is and they'll probably angle the displays anyway, so the default should be no distortion. Perhaps one day ati will come out with fancier setup where you can input the exact position of your head, the screens, etc and a *little* distortion will be added to counter the angle to the screens.
You seem to be assuming fov in games does matches where you are sitting in relation to the screen, this is an incorrect assumption. e.g. ut2004 had a standard fov of 90 degrees for a 4/3 screen in the days when everyone had 17 inch screens. You do the math - to be correct we should have all had our eyes a few inches from our screens. I play halo on an xbox from my sofa. My fov across the tv must be about 20 degrees, yet the game doesn't give me 20 degree fov in game?
You've obviously never taken an art class, because you're obviously not recognizing one point perspective. If you draw with one point perspective, the farther objects get from the point, the wider they become. This is how your eyes see, but the "one point" is always in the center of your vision, so it always looks correct.All 3D rendering is doing is fooling the brain by drawing on the screen in a way that makes it look 3D, exactly the same as I can draw a 3D image on a piece of paper. If my brain is quite clearly telling me this is wrong because Alyx's head looks twice as wide as it does high then the 3D rendering is wrong.
Not in Eyefinity mode, but you can do that with a standard multi-monitor setup easily.The one thing I would like to know that this can do is if it can play a movie/tv show (AVI etc) fullscreen while also playing a fullscreen game on a second monitor.
What band is playing at the end of the video showing the games ? I dig the tunes
The demo with 24 monitors was actually 4 instances of a program running rendered side by side and not something the end user can actually accomplish in the windows environment.
http://displays.seadvd.com/media/seadvd.com/2009/09/11_090910-ati-eyefinity-04.jpg
That's four instances? Look how many screens the plane is in.
Kyle,
I'm curious how output will work with two cards.
If I have a two card setup (say 4850x2), I understand crossfire will NOT work at this point, but could I utilize a DVI output on the second card for a 3x1 all DVI setup?
If not now, will this config be supported with crossfire is enabled?
Rephrased, can outputs on different cards be in the same "display group" now? later?
It makes sense that the answer is yes given the 24 screen demos, but perhaps those are a special case with the 6 DP output cards.
I'm extremely torn on what to do at this point given that I have a 2407WFP and a 3007WFP to work with! I'm thinking of getting the cards and then hacking together those screens with a CRT just to try it out.
Hey Kyle, do we have an ETA for when eyefinity will be enabled with CF?