kaluminati
Gawd
- Joined
- Dec 11, 2004
- Messages
- 579
Quick history lesson.
HL2's delay had nothing to do with Valve feeling benevolent, wanting our hardware to catch up with their software. Ditto for Doom3.
If you recall, Valve claimed that their code had been compromised and that it fell in the hands of some hacker, forcing them to delay the entire project. Whether that is true or not, is an entirely different subject matter.
Doom3 simply just didn't launch when expected.
Their delays had no connection to the release of hardware, or the lack thereof in this case.
It just so happens that when they did eventually come out, another game, FAR CRY, had stolen all of their graphical thunder already by about 7-8 months, and had already benefited from cards such as the X800XTPE's and 6800 Ultra's.
The simple fact of the matter was, that they (id and Valve) were late to the game, and their respective titles had already lost much of their "wow appeal" due to Far Cry.
You're the only person I've come across who has such a distorted version of history with respect to the 2004 FPS era.
And for the record, as a software developer, your game is on a set schedule. You have publishers who are also looking to make a profit off of your product as well.
You can't just sit around and wait for the unpredictable hardware world to catch up to your software.
Id, Epic, Bethesda, Crytek, amongst a slew of others have never done that.
Even if we go as far back in time as Quake1, we come to realize what I say is true, as I noted above in my previous post as well.
Their software is always more cutting edge than the hardware of the time.
That's why with PC games, there are always either advanced settings, tweakable settings, config files that can me modified, etc. to ever-increase the untapped graphics potential of games such as Crysis or even Doom3.
Hell, if you recall correctly, it was Id in 2004 who stated that Doom3 has an ULTRA mode for textures that can't be realized unless you have a minimum of 512MB of VRAM, even citing 1GB as preferrable.
Yeah, as if there were any such cards in 04. The best we had were 256MB cards.
Seriously... why does that even matter? You can speculate on why the game was delayed or not, but that doesn't change the fact that the game was playable on top of the line systems @ max settings. So really, that doesn't matter. And how is it that you know exactly why these games were delayed? Frankly, if you didn't work for id/Valve at those given times, you don't have accurate information as to why they were delayed.
Honestly tho, you must have some affiliation with Crytek or something, because myself and countless other people I've heard from about Farcry, is that while it looked great, it got pretty damn boring, especially the latter half of the game. I enjoyed Doom 3 more than Farcry, and HL2? Yeah I loved that game.