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Ya I'm watching it now. I love listening to him talk tech once a year on the Quakecon stage. I know it's dry for alot of people but I enjoy it. I'm not in the industry and I'm by NO means a programmer/coder by any stretch but I still love to hear his tech insight. For example he just explained the core differences and challenges between making a game run well on a console vs. a PC. With all the overhead and how textures wrote to memory so simply on the console and not so simple on the pc etc. I mean we all know the PC's brute force their way through but still nice to hear it explained so well.
I'm still gonna pre order rage as I'm sure it's a good game and will have the usual ID polish and I am an ID fanboy and all but man....That hurt's to hear.
I'm still gonna pre order rage
Then why should they work any harder?
Ya $60.00 is a bit steep for something that can run at 60fps on a console. Our PC's are wasted on this game completely apparently.
so this is what it comes down to... it no longer matters if a game is actually a good game, but rather enjoyability is solely measured on how low the framerate can possibly go.
I just cringed when he said ....ya well don't get me wrong we're not exactly using the PC for Rage as anything more than a muscular console. Ughhhhhhh. He's like the PC has 10x the power of the conoles but anyway....blah blah...we didn't use any Dx11 tesselation or anything fancy like that. I'm just thinking to myself why oh why...ID. I'm still gonna pre order rage as I'm sure it's a good game and will have the usual ID polish and I am an ID fanboy and all but man....That hurt's to hear.
Mr Carmack was up on stage at QuakeCon last night, and he was talking Rage and PC. Getting the PC version up to speed has, apparently, been one of the sticking points for Rages development, which has taken a few years now. Interestingly, release might not be the end of the that particular line of development, either, because Carmack has revealed that hes already started a new project, and the research engines that this new project produces could be added to the PC version of Rage down the line. Quite what this means isnt clear, but apparently he has a firm plan to release this update to PC, as well as a high-quality texture patch. Its fascinating to see Carmack getting excited about the PC again
:/ Yep. They have to build for the lowest common denominator though. I'm just going to hope that it's enjoyable on it's own, and not as a ZOMG highest tech available. $60 is a little steep though.
During his keynote, around the 39:30 mark, I love how he mentions a new project like it's some sort of dirty little secret.
I love it when John Carmack talks dirty.
But seriously, his comments regarding this exponential curve in amount of time it takes for game development are great. We are fast approaching this point in time where games will take 10+ years to develop. And that's just not good for the industry as a whole.
The new wii piece of shit is only going to bring it to the same level hardware wise as the current gen 360/ps3. .
yes this game has some horribly blurry textures. I just have to laugh at all the people that kept saying the game would have stunning textures because of "mega textures". I sure hope he follows through on that hi res pack he is considering for pc users.
Edit: I have to admire JC though. At least he's honest about what decisions they've made and why they did so ya anyway.
JC considers mega textures 512*512 lawl......anyone remember the S3 STC level for UT? Now THAT was some pretty impressive texture work back in the day.....
The bigger games , no question will take more time. They also will take up to if not over $100 million on average. What is going to happen when that starts to take place is Indie developers will end up bearing more weight in turn. Indie developers are already more popular than ever and with the internet as a platform they can release content on a massive scale with ease.
I see the next 10 years being a true boom for Indie games.