Parmenides
Supreme [H]ardness
- Joined
- Apr 25, 2006
- Messages
- 6,578
HTML5 is a very good thing. Let the hypocrite run his mouth. We do want HTML5 to take away from Adobe's proprietary stuff.
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If that were true, Mobile Safari wouldn't support HTML5, and Apple wouldn't be pushing it as hard as they are. The HTML5 games that have been developed specifically for the iPhone are a little rough right now, but they work. Videos embedded with the HTML5 video tag work. Audio embedded with the HTML5 audio tag work. JavaScript works (nothing held back there), and you can do a hell of a lot with something as unassuming as JavaScript.The reason for the pissing contest is content control. They want exclusive iproduct content that they control, and no option to get content outside of that.
If that were true, Mobile Safari wouldn't support HTML5, and Apple wouldn't be pushing it as hard as they are. The HTML5 games that have been developed specifically for the iPhone are a little rough right now, but they work. Videos embedded with the HTML5 video tag work. Audio embedded with the HTML5 audio tag work. JavaScript works (nothing held back there), and you can do a hell of a lot with something as unassuming as JavaScript.
Apple could easily disable all of this functionality, why haven't they? They want to control content while at the same time enabling users to access content they don't control?
Not that hard. It's slower and less capable than doing it natively. There's no WebGL support, and I don't think I've seen mention of it being supported at a later time. That's going to keep 3D stuff within the confines of the App Store, yeah. The basics do work, however. Apple developed the Canvas technology that allows for them to work (part of the W3C's draft proposition). They could be easily made to not work, if Apple chose, however.But here's the thing, how far can you really push HTML 5 on something like an iPhone?
HTML5 isn't a threat to the App Store any more so than Flash is. That's the point. It's not just games, either, but actual semi-rich applications. Google Voice, for instance. Denied on the App Store, but the web app delivers identical functionality as the native app (according to Google). Many native iPhone apps would work just fine as HTML5-enabled web apps.It ain't going to be the fastest thing in town and if Apple thought that HTML 5 were a REAL threat to the app store do honestly think they'd be pushing it?
Jobs wants Adobe out of the picture. He also wants to maintain a high level of control over the iPhone/iPad, but that doesn't seem to be the primary motivation behind their stance on Flash on the iPhone/iPad. The theory simply doesn't add up.What happens when people say fuck the app store, HTML 5 baby cross platform, works on any device! Are you HONESTLY saying that's were Jobs want's to go with this? Mobile apps that work anywhere without the need of an app store or an iPhone?
So you sell bridges in addition to HP products?Come on. I've got a bridge to sell you then.
THIS * eleventy billionPeople are missing the point. Yes flash sucks, yes it's a hog, and yes it's massively insecure. All these things are true, and if you are posting on this forum, you know that. And if you, like me and many here, also work in IT you really fucking hate flash.
But that's not why this is funny, those reasons aren't what this massive pissing contest is about.
Why it's funny is that apple, of all people, is bitching about closed and proprietary, now that is fucking funny, and has fuck all to do with adobes faults.
The reason for the pissing contest is content control. It's not about security, apple has no security. You can't go about creating devices with no security and then complain that you won't run something because it's not secure. They want exclusive iproduct content that they control, and no option to get content outside of that.
Not that hard. It's slower and less capable than doing it natively. There's no WebGL support, and I don't think I've seen mention of it being supported at a later time. That's going to keep 3D stuff within the confines of the App Store, yeah. The basics do work, however. Apple developed the Canvas technology that allows for them to work (part of the W3C's draft proposition). They could be easily made to not work, if Apple chose, however.
HTML5 isn't a threat to the App Store any more so than Flash is. That's the point. It's not just games, either, but actual semi-rich applications. Google Voice, for instance. Denied on the App Store, but the web app delivers identical functionality as the native app (according to Google). Many native iPhone apps would work just fine as HTML5-enabled web apps.
Apple could issue an update that disabled Google Voice entirely. They haven't. They don't want us using Google Voice, yet at the same time, they allow us to use Google Voice. To me, that doesn't quite add up.
Jobs wants Adobe out of the picture. He also wants to maintain a high level of control over the iPhone/iPad, but that doesn't seem to be the primary motivation behind their stance on Flash on the iPhone/iPad. The theory simply doesn't add up.
So you sell bridges in addition to HP products?
THIS * eleventy billion
Flash = free downloadable games = Appstore panic attack.
The input device is interpreted by the player and sent to the application. Just have it interpret "touch" as a mouseover and "tap" as a click. The same applies to other hand gestures.
Flash = free downloadable games = Appstore panic attack.
HTML5 is a very good thing. Let the hypocrite run his mouth. We do want HTML5 to take away from Adobe's proprietary stuff.
I absolutely agree -- the lack of mouseover would kill almost every Flash program out there. Additionally, some Flash expects you to be able to use the keyboard and mouse simultaneously.
today a 480p video on a 1.8 Ghz Mac Mini in Safari uses about 34% of CPU on Mac versus 16% on Windows (running in BootCamp on same hardware).
I absolutely agree -- the lack of mouseover would kill almost every Flash program out there.
Yes, it would be a good thing for HTML 5 to take away from Flash, but that isn't today, nor will it be during the lifespan of the iPad or iPhone.
Umm, a WHAT standpoint? Security? Apples products don't HAVE security. The iPhones security is so bad they might as well not even bothered. Lots of people at my firm want iPhones added to our approved device list alongside blackberries. So we (IT) test the iPhone EVERY time a new OS update comes out, and every time we beat the security using the same tricks every time. We, and Apple, have known how to defeat their crappy security since the day the first iPhone come out and they have barely fixed any of the massive holes.
Hey, the app store isn't all that bad, if you go for the psp/ds type games that sell for $20 less...
I can play thousands of games for free via flash other than being obligated to view advertisement...but you think I should $20 each of them...even though they may suck? Are you a trying to get a job with Apple? Your comment also makes want to pull out the facepalm image.
He said $20 less, not $20. I haven't found a single game in the App Store over $10, and even those are a rarity (most are under $5, many under $3). And like stevil said, there are a ton of free ad-sponsored games in addition to a ton of free "Lite" version games.I can play thousands of games for free via flash other than being obligated to view advertisement...but you think I should $20 each of them...even though they may suck?