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Arma has traditionally been very CPU bound, even [H] noticed that when they tired to incorperate it into their Reviews.
The release is only the sandbox, right? The story mission will come as free DLC?
go 4ghz+ or go home, 6 cores mean SHIT for this archaic engine !
http://steamcommunity.com/app/107410/discussions/0/828935672397053055/
AMD users don't even bother !
I get a fairly consistent 45-60fps after having tweaked a few options, and my CPU is certainly nothing special (S-series Sandy Bridge). Performance suffers the worst in cities, but I've not seen unplayable frame rates.
I don't think you understood what I said earlier. The engine can only see 4 cores at most and only uses on a peak 28% of a core. When your CPU performance is based on 8 cores this becomes a problem unless you just toss everything on low. I bet I can start rendering a film and have 0 performance loss while this game is running because 2 - 4 of my CPU cores are literally saying "Parked" in Task Manager. This is because my AMD FX-8120 is twiddling it's thumbs while the game is running as it has very little work being sent to it.
Now is the game fun? Yes! Would I recommend it? Yes! But I would warn AMD CPU users of the pitfalls also. Don't want them making the same mistake or expecting the engine to have become more multithreaded from ARMA II to ARMA III. If it ran like crap in DayZ it's going to do the same or worse here. Same engine, prettier visuals.
Yes, for now we'll have to get the community-designed missions, and there are plenty of them
The single player campaign will be released in 3 parts for all players.
Just launched it to see how it is. I am baffled as to how low settings and ultra results in pretty much the same FPS. EVGA precision even shows my 680's aren't doing that much work. Is this game CPU intensive? I have a 3930k, so it shouldn't be a problem.
DUWS is an awesome one. It's kinda like MoW/Company of Heroes.
What I've noticed is that the new map is very very unoptimized. I had to drop my settings considerably since the Stratis map.
This is a huge work in progress still. They phoned it in on a lot of the vehicles. I'm having fun with DUWS in sp, but there are issues.
Had the same results. Thing is, it hardly uses my CPU. So I'd say there's an issue. Last weeks DEV build had a major issue where all AI would go numb. They wouldn't shoot anyone.
When this is operating correctly, it can be a lot of fun. But you need quite a few mods to fix silly things.
I don't have a tremendous amount of faith in Bohemia's technical ability. Building a game engine that allows for the scale of world they do is certainly challenging (more so than you might think), and the depth of its simulations are more complex and thus more expensive than BF3 and so forth, but I question whether they've actually gotten any better at scaling that challenge in the years since OFP.
Some of the work they're doing is better, but at a very fundamental technical level, I don't think they've actually gotten better. The fact that DayZ's client/server architecture has taken around six man months of development to reach the point where it hasn't even stabilized is evidence of that.
Mind spelling out that acronym for me? I don't think I'm familiar with that one.
Performance-wise, I'm not really that impressed but I'm not super disappointed, either. On larger missions, though, CPU usage tanks and FPS is low regardless of settings. This has been a known issue since ArmA 2 (maybe even before) and there are thousands of posts about it. The developers know about it, they just either can't or won't fix it.
Overall, there seems to be a lot of disappointment with the amount of content and I have to agree with that a little. It doesn't feel content-complete, which is something that a title should be by BETA, not final release. They are supposed to release more content in free patches over time, but we'll see how long that takes.
I'm glad to have the game but I'm afraid a lot of the community won't embrace it any time soon.
Yeah, I agree. The engine has retained the same issues over multiple generations, some even since OFP that have not been addressed.
I like BIS in general, and they seem to have good community support and communication, but they also just ignore a lot of the really important issues that have been in the game series forever.
I am a daily ARMA2 player. Closing in on 900 hours+400 hours pre-steam for around 1300 hours.
So far, im meh.
I dont care for the future stuff. Its the smallest weapon and vehicle list of any ARMA or flashpoint game by far. Only a single jet and that a port right from the last A2 DLC. Very limited weapons list hidden by accessories. But really, I cant stand not having an AK or an armalite.
This. The editor is a nuisance, command menu is a joke, and the MP server and way it handles things are terrible.
Oh, but we got worthless future tech that no sane person wanted and the worlds worst water interaction in video game history.
I wish I could get my $33 back.
However, all the assets from Arma 2 have been ported into Arma 3, and aside from a few gliches with the the perceived mass of these vehicles, I think we'll find ourselves surrounded by our familiar M1A1s, Bradleys, BTRs, BRDMs, etc. and carrying our M4's, M16s, DMRs, and AK's in fairly short order.
I'm with you on the future tech and the available listing of armaments. However, all the assets from Arma 2 have been ported into Arma 3, and aside from a few gliches with the the perceived mass of these vehicles, I think we'll find ourselves surrounded by our familiar M1A1s, Bradleys, BTRs, BRDMs, etc. and carrying our M4's, M16s, DMRs, and AK's in fairly short order.
You're right though, the modders will make or break it, but I'm counting on the former.
I put my money down on a bunch of promises and hope that they would get something right this time. They fixed movement, and I paid $33 for it. Others paid $60. As usual, BIS isn't ashamed and will continue to pump out garbage. Though I hope I keep my word and say this will be the last ArmA title I buy.
That's not really true. Modders have already stated that a lot of the porting needs to be done on an engine-level basis and BIS is the only one that can do that, unless they decide to give modders access to more assets.
As others have discussed. A few things that they did get right were the "feel" of the weapons and movement. For the longest time Arma/OpFor seemed clunky to me. Not with this one.
The night looks sweet. Especially if you fire a rocket without NVGs on. The radio is much improved. Some effects are pretty damn sweet, others look like PS2.
There should have been some form of comma-rose for some actions. Such as full-squad move there, hold, open fire, stances, combat modes. I'd imagine it'd either be full squad or whoever you have selected at the time.
It is missing some other things for commands like a "defend this position".
The AI sometimes gets stuck in prone, so you have to toggle to them specifically and tell them to stand up. Cumbersome.
I wish there was a way to turn drive and operate as gunner at the same time (if you know a mod, let me know). Command + manual fire is annoying as you're not in direct control.
...with the same sub par, garbage quality to right? And the extra added issues with combining a million addons together. Oh, and we'll have to type out the scripts for every damn soldier (and copy/paste some) we place because of the jokingly dated editor interface superseded circa 1999. Another 15 minutes making each mission! Oh wonderful!
I put my money down on a bunch of promises and hope that they would get something right this time. They fixed movement, and I paid $33 for it. Others paid $60. As usual, BIS isn't ashamed and will continue to pump out garbage. Though I hope I keep my word and say this will be the last ArmA title I buy.