Good Beta, though there are some highs and lows that i'll probably be giving as feedback( considering thats what Betas are for lol)
It could be only in the Beta but the physics destruction isn't what i fully expect originally, as i was expecting a near fully destructible environment, i would shoot the columns and they'd break but the walls would only show a small bullet indentation like every other game, the water had barley any animations at all either, i'd shoot it and a small sprinkle of water would come up.
But that's all probably just early renditions for the Beta. One glitch i noticed was that sometimes the gun the other play is holding(like then you die and see the player that killed you), their gun is floating in the air in front of their body, doesn't happen all the time though. Another issue i saw was before respawning after you i killed, instead of showing who killed me the camera pointed to the sky and was ''twitching'' all over the play until i deployed again.
The game also feels not as demanding as people hyped it up to be, ran on Ultra with my 470 and 1055T, ran smooth as butter.
It's a very fun game, though nothing insanely new or groundbreaking, felt sort of like BC2 rush but with more of everything, and it's a lot more detailed. I'm really eager to try out the 64 player maps!
Oh ya and Battlelog annoyed the shit out of me.
It could be only in the Beta but the physics destruction isn't what i fully expect originally, as i was expecting a near fully destructible environment, i would shoot the columns and they'd break but the walls would only show a small bullet indentation like every other game, the water had barley any animations at all either, i'd shoot it and a small sprinkle of water would come up.
But that's all probably just early renditions for the Beta. One glitch i noticed was that sometimes the gun the other play is holding(like then you die and see the player that killed you), their gun is floating in the air in front of their body, doesn't happen all the time though. Another issue i saw was before respawning after you i killed, instead of showing who killed me the camera pointed to the sky and was ''twitching'' all over the play until i deployed again.
The game also feels not as demanding as people hyped it up to be, ran on Ultra with my 470 and 1055T, ran smooth as butter.
It's a very fun game, though nothing insanely new or groundbreaking, felt sort of like BC2 rush but with more of everything, and it's a lot more detailed. I'm really eager to try out the 64 player maps!
Oh ya and Battlelog annoyed the shit out of me.