I'm surprised at how few good threads there are for this subject on the internet right now, so I'll start one on [H].
Please post your system specs, in-game graphics settings, game resolution, DirectX version (9, 10, or 11) and at least avg. frames per second (fps). With enough responses, I can compile similar systems into groups based on expected fps.
I used "Fraps" to record the min/max/avg fps during a two hour gaming session. Just in case you aren't familiar with Fraps, you can find it easily with a Google search (too lazy for a link) and it's free and easy to use.
The more posts we get, the better we can get a feel for how the full game will run. Also, please make sure to include your DirectX version because I've been hearing how running the game in DX9 increases performance and DX11 decreases it compared to DX10.
EDIT: Please also include your OS!
***
Results up to 2/9/2010
Dual-GPU Rigs:
(HD4870x2 and GTX275 SLI)
Resolution: 1920x1200
DirectX 10
Level of Detail: High
Texture Quality: High
Shadow Quality: High
Effects Quality: High
Anti Aliasing: 2x
Anisotropic Filter: 8x
Vsync: Off/ON* (*ON for GTX275 SLI)
HBAO: Off
low: 50
high: 90
avg: 70
Singe-GPU Rigs
3 HD5870s
Resolution: 1920x1200
DirectX 10
Level of Detail: High
Texture Quality: High
Shadow Quality: High
Effects Quality: High
Anti Aliasing: 2x/4x/8x
Anisotropic Filter: 8x/16x
Vsync: Off/On
HBAO: Off/On
low: 40
high: 90
avg: 58
HD4850*/4890 (*shaders on med, but AA x2/AF x16 unusually high results)
Resolution: 1600x1200 / 1650x1050
DirectX 10
Level of Detail: High
Texture Quality: High
Shadow Quality: High
Effects Quality: High
Anti Aliasing: 1x
Anisotropic Filter: 1x
Vsync: Off/On
HBAO: Off
low: 31
high: 76
avg: 51
HD4850
Resolution: 1440x900
DirectX 10
Level of Detail: med
Texture Quality: med
Shadow Quality: med
Effects Quality: med
Anti Aliasing: 1x
Anisotropic Filter: 1x
Vsync: Off
HBAO: Off
low: 10
high: 68
avg: 28
Both GTX260s reported problems running in DX10. One worked in DX9, the other flat out did not post playable results.
Please post your system specs, in-game graphics settings, game resolution, DirectX version (9, 10, or 11) and at least avg. frames per second (fps). With enough responses, I can compile similar systems into groups based on expected fps.
I used "Fraps" to record the min/max/avg fps during a two hour gaming session. Just in case you aren't familiar with Fraps, you can find it easily with a Google search (too lazy for a link) and it's free and easy to use.
The more posts we get, the better we can get a feel for how the full game will run. Also, please make sure to include your DirectX version because I've been hearing how running the game in DX9 increases performance and DX11 decreases it compared to DX10.
EDIT: Please also include your OS!
***
Results up to 2/9/2010
Dual-GPU Rigs:
(HD4870x2 and GTX275 SLI)
Resolution: 1920x1200
DirectX 10
Level of Detail: High
Texture Quality: High
Shadow Quality: High
Effects Quality: High
Anti Aliasing: 2x
Anisotropic Filter: 8x
Vsync: Off/ON* (*ON for GTX275 SLI)
HBAO: Off
low: 50
high: 90
avg: 70
Singe-GPU Rigs
3 HD5870s
Resolution: 1920x1200
DirectX 10
Level of Detail: High
Texture Quality: High
Shadow Quality: High
Effects Quality: High
Anti Aliasing: 2x/4x/8x
Anisotropic Filter: 8x/16x
Vsync: Off/On
HBAO: Off/On
low: 40
high: 90
avg: 58
HD4850*/4890 (*shaders on med, but AA x2/AF x16 unusually high results)
Resolution: 1600x1200 / 1650x1050
DirectX 10
Level of Detail: High
Texture Quality: High
Shadow Quality: High
Effects Quality: High
Anti Aliasing: 1x
Anisotropic Filter: 1x
Vsync: Off/On
HBAO: Off
low: 31
high: 76
avg: 51
HD4850
Resolution: 1440x900
DirectX 10
Level of Detail: med
Texture Quality: med
Shadow Quality: med
Effects Quality: med
Anti Aliasing: 1x
Anisotropic Filter: 1x
Vsync: Off
HBAO: Off
low: 10
high: 68
avg: 28
Both GTX260s reported problems running in DX10. One worked in DX9, the other flat out did not post playable results.
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