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There's a fix for everything, give me two minutes with your monitor and a sledgehammer.Ratboy said:There's a pretty simple fix to this. Give me two minutes with your monitor and a roll of duct tape.
Rehevkor said:There's no excuse for not including widescreen support.
Concillian said:Unless they consider that giving people with widescreen monitors a larger field of vision would be unbalancing to the gameplay.
Rehevkor said:The difference is negligible. The player still has to turn just as far to fire at something they see on the edge of the screen, so I doubt it would have any impact on balance at all.
Concillian said:I'm not necessarily arguing that this is a good reason why or the most compelling reason why, just that the guy said there was no excuse, and I presented an argument that could be used as a reason for not implementing true (unstretched) widescreen support.
A counterpoint to your point would be that the widescreen person could possibly actually see something that someone without a wide screen simply could not if the FOV were different between the two monitors. Regardless of how far he had to turn, he would have a signficant advantage over someone without a widescreen.
Is this THE reason they don't support widescreen? I have no idea.
Is it a possible reason you can't get true widescreen? It is...
but so is the potential reason that they were just too pressed for time to implement it, or too lazy.
[A]MD-Fan said:Uh this is the same EA that didn't have 5:4 resolutions in BF:Vietnam (1280x1024)
Rehevkor said:There's no excuse for not including widescreen support.
Rune75 said: