BF2142 1.25 Patch

WhyYouLoveMe

Supreme [H]ardness
Joined
May 24, 2005
Messages
6,513
I don't own the game but I know lots of [H] players do! There's no incremental patch.

http://battlefield.ea.com/battlefield/bf/BF2142_News_042307.aspx

Download link: http://largedownloads.ea.com/pub/patches/BF2142/1.25/BF2142_Update_1.25.exe

Patch notes:

* Fixed PAC Titan geometry exploit: Players may no longer sink into the hull of the PAC titan to freely attack defenders, consoles and the core.
* Fixed EU Titan geometry exploit: Players may no longer sink into the hull of the EU Titan to freely attack defenders, consoles and the core.
* Fixed Squad Leader Drone bug: The spawn placement of the SL drone has been raised to prevent instances where the drone would kill the Squad Leader.
* APM Tuning: The detection radius for Anti-Personnel Mines has been reduced. Players will need to walk much closer to APMs in order to set them off. The blast radius of the APM has also been decreased.
* Fixed radar grenade bug: The bug which caused the radar grenade to sometimes not appear on players’ mini-map has been fixed.
* Fixed Bridge at Remagen Exploit: Players will no longer be able to move inside the west facing slope on the bridge.
* Moding addition: Editing for ‘Physics. AirDensityZeroAtHeight’ has been added.
* Moding addition: The command ‘object.listObjectsofTemplate’ has been re-added to the rcon_invoke command list.
* Improved SAAW missile tracking: The SAAW will now consistently track all airborne targets. The missiles still require visual lock to be maintained in order to seek targets.
* SAAW Missile damage increase: SAAW Damage per missile has been slightly increased.
* Improved Gunship missile tracking: The Gunship missiles will now correctly track all other airborne targets. Please note that the missile behavior when fired at ground targets is unchanged
* Improved Gunship Gunner Cannon: The projectile speed and damage for the gunner position cannon has been increased for both gunships.
* Static AA missile tracking improvement: The EMP missiles fired from the static AA has been improved to properly track when locked on to enemy ships.
* Static AA Missile lock on range decreased: The range which static AA may lock onto ships has been reduced to allow ships ‘spaces of safety’ around the maps.
* Fixed Gunship and Transport Ship Active Defense: A tail section for each of these ships was not properly covered by active defense. This has been corrected to fully protect all ships. Please note that the visual effect for active defense has not changed.
* Gunship TV Missile Adjustment: Damage for Gunship TV guided missiles has been slightly increased
* Fixed fence exploit: Bullet deviation has been added to all fences to prevent a game play exploit. Please note that players behind fences will be more difficult to hit at medium-long ranges due to this change
* Duplicate CD- Key issue: Changes to the CD key check to help prevent issues where players receive a duplicate cd-key error when joining servers.
* LMG Adjustments: The Bianchi and Shuko have been normalized in their settling rates to correct a minor imbalance.
* Automatic Drone adjustment: Health points for the Sentry Gun, Accipiter and Otus drones have been reduced.
* Sentry Gun targeting adjustment: Sentry guns will now take slightly longer to fire on their targets. The sight range for the sentry has also been slightly reduced.
* Fixed Medic Hub bug: Fixed a bug where players would occasionally receive a new medical hub immediately after it was deployed
 
Seems they've still not added a kill/destruction point for sentries or Accipiter.

Thanks for the links.
 
damn, doesn't say anything about Punkbuster never updating.


damn you EA!!!!! You blew it all up!!! Damn you all to hell!!!
 
That is what I said, by now the game has gotten "Old"

I guess I'm not the only one then who's just kinda tired of it now. I like the game, I loved it when it first came out, but now it's just...well yeah, 'bleh'.
 
Why do people post concise "bleh" type responses for a game that they've obviously no interest in? +1 thread count?
 
Why do people post concise "bleh" type responses for a game that they've obviously no interest in? +1 thread count?

Oh, i defended the game back when I played it, I even got Northern Strike, but unfortunately, after i reinstalled my OS, I have had no desire to play it again.
 
I just picked it up and so far I like it, but I'm having some lag problems on my end.
 
As a sniper, i wish they would fix range issue... I should be snipe from 500m w/ no problems. Right now my max range is 250m - 265m.
 
Oh, i defended the game back when I played it, I even got Northern Strike, but unfortunately, after i reinstalled my OS, I have had no desire to play it again.

I'm in the same situation. My system is no more than a week old and I've only installed stalker, C&C3 and battlefield 2. My buddies are all playing that all game... they never grew fond of 2142 like I did. After I hit general, there was no more reason for me to keep playing.
 
did they ever add widescreen support?

EA has stated since BF2 that they will not add widescreen support for any of the current BF titles. (BF1942, BFV, BF2 or BF2142). As for the future of BF titles (if there are any), unless they change their tune, i do not forsee any widescreen support.
 
EA has stated since BF2 that they will not add widescreen support for any of the current BF titles. (BF1942, BFV, BF2 or BF2142). As for the future of BF titles (if there are any), unless they change their tune, i do not forsee any widescreen support.


Yes, unfortunately, EA believes that the widescreen format gives an unfair advantage over those without it.
 
Why the hell didn't they release an incremental, too?

I'm fed up of downloading 250MB+ every time a new patch comes out.
 
Yes, unfortunately, EA believes that the widescreen format gives an unfair advantage over those without it.

Thats just an excuse for "Our engine cant handle it" or "We're too lazy and or cheap to add it in"

hell 1280x1024 isn't natively supported and thats not even WS. :rolleyes:
 
Thats just an excuse for "Our engine cant handle it" or "We're too lazy and or cheap to add it in"

hell 1280x1024 isn't natively supported and thats not even WS. :rolleyes:

Exactly. They either cant' add it or they are lazy/cheap. I think it's a bit of both.
 
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