uhhh read this..
- Initial installation requires one-time internet connection; Ability to save game, earn achievements, receive title updates and online play requires log-in to Games for Windows LIVE; software installations required including Microsoft Visual C++2008 Runtime Libraries, Games for Windows LIVE client, Games for Windows LIVE Client Patch, Sony DADC SecuROM, Microsoft DirectX.
Steam buyers will have to be logged in to Valve's service, wait for BioShock 2 to unlock, undergo SecuRom activation (and install limits too, most likely), then log in to Games For Windows Live once the game has loaded, and then use it exclusively for multiplayer. With all multiplayer GFWL setups being less than great to date, I have to say that my pessimism for BioShock 2's multiplayer mode has just gone up a notch.
http://ve3d.ign.com/articles/news/52531/BioShock-2-DRM-System-Requirements-Revealed#comments
i wonder how many will have issues with this on launch ??
- Initial installation requires one-time internet connection; Ability to save game, earn achievements, receive title updates and online play requires log-in to Games for Windows LIVE; software installations required including Microsoft Visual C++2008 Runtime Libraries, Games for Windows LIVE client, Games for Windows LIVE Client Patch, Sony DADC SecuROM, Microsoft DirectX.
Steam buyers will have to be logged in to Valve's service, wait for BioShock 2 to unlock, undergo SecuRom activation (and install limits too, most likely), then log in to Games For Windows Live once the game has loaded, and then use it exclusively for multiplayer. With all multiplayer GFWL setups being less than great to date, I have to say that my pessimism for BioShock 2's multiplayer mode has just gone up a notch.
http://ve3d.ign.com/articles/news/52531/BioShock-2-DRM-System-Requirements-Revealed#comments
i wonder how many will have issues with this on launch ??