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Seems like a steaming pile of TWIMTBP bullshit to me.
Wow, that's pretty cool!
My GTX 670 FTW is on its way.....and I got a free copy of Boarderlands 2 with it!
It looks cool in the videos, but unless you are the type that likes to anally mess around with objects in the environment, you are unlikely to even notice. I recently bought both Batman games during the Steam sale, and I didn't even notice the effects. I had to watch a youtube video to know what I was supposed to look for.
I loved Batman AC and also got it during the steam sale. Nobody had to tell me about the particle effects to notice and it adds to the immersion. Saying that you will be unlikely to notice and dismissing it graphical enhancement is disingenuous. I remember vividly running through clouds of smoke and really appreciating the enviroments.
Look through this one video of Batman AC and tell me its no big deal:
http://www.youtube.com/watch?v=arM8rnZiY3w&safety_mode=true&persist_safety_mode=1&safe=active
All games should have this by now. It looks awesome.
Well, at least it is fun to blow up the shit with PhysX while non-PhysX can't do shit about it.
Oh I agree it adds to the game, I just think "forcing" devs into using their closed system of implementing those types of effects when other graphics card are equally as capable of using them under an open solution is the worst kind of anti-competitive behavior, that only serves to hurt consumers.
Call me a sucker. Ordered a GTX 670 from Newegg for 369 plus free Borderlands 2, which I had already pre-ordered. Effectively 300 bucks for the upgrade.
Sounds like you got a great deal to me.
What I am getting at is, developers need to use PhysX in a way that meaningfully impacts the gameplay experience; using physics with stuff that is actually crucial to gameplay.
Oh I agree it adds to the game, I just think "forcing" devs into using their closed system of implementing those types of effects when other graphics card are equally as capable of using them under an open solution is the worst kind of anti-competitive behavior, that only serves to hurt consumers.
You will likely never see that. Doing so it will alienate the AMD crowd from the game, and if I'm a PC developer, I'm going to want a hell of a lot more nVidia "bribe" money before I agree to make a PC game that only roughly half of the market can play. (going by the current steam hardware survey)
Not to mention how difficult it would be to make sure all those gameplay effecting physics effects stay sync'd between 2 or more computers if I'm doing a multiplayer title.
Thats why you will always see it used for nothing more than special effects and gloss, that have no direct impact on gameplay.
It looks cool in the videos, but unless you are the type that likes to anally mess around with objects in the environment, you are unlikely to even notice. I recently bought both Batman games during the Steam sale, and I didn't even notice the effects. I had to watch a youtube video to know what I was supposed to look for.
Thats why you will always see it used for nothing more than special effects and gloss, that have no direct impact on gameplay.
Exactly.
The only way for physics to be part of the game is if it's part of the main cpu game loop. At which point, you're not using physX (or any other api) which renders it all pointless.
Carmack knew this instantly when PhysX came out and has been laughing to himself every day since. PhysX will only ever be 'after effects'.
I loved Borderlands 1, and seeing this video was enough for me to switch over to Nvidia after my last Nvidia card was a Ti4200.