I'm running the game in Windows 7 x64, and have come across some forums assuring that Borderlands runs with dx9 path in W7. They mention several .ini lines to change in order to enable dx10, but I can't see a difference in image quality nor in performance (fps) so I tend to believe it the tweak doesn't work.
My question: Is there any way to check directx path? When I run rivatunner to display fps in game (OSD-on screen display), it shows D3D9, even after "enabling" dx10. I don't know if rivatuner is conclusive about this or is there is a better method to determine DX path.
PD: For your fast reference this is the info in Shacknews about enabling dx10
1. Go to the directory --> C:\Users\[Your user Name]\Documents\My Games\Borderlands\WillowGame\Config a. Find the file WillowEngine.ini (make a copy and rename it as a backup)
2. Find the section [SystemSettings]
Change the following settings to True, you will see if you are currently in DX9 as well.
* AllowD3D10=True (this is the key one to enable the DX10 render engine)
Also change the following
* MotionBlur=True
* DepthOfField=True
* Bloom=True
* UseHighQualityBloom=True
* FogVolumes=True
My question: Is there any way to check directx path? When I run rivatunner to display fps in game (OSD-on screen display), it shows D3D9, even after "enabling" dx10. I don't know if rivatuner is conclusive about this or is there is a better method to determine DX path.
PD: For your fast reference this is the info in Shacknews about enabling dx10
1. Go to the directory --> C:\Users\[Your user Name]\Documents\My Games\Borderlands\WillowGame\Config a. Find the file WillowEngine.ini (make a copy and rename it as a backup)
2. Find the section [SystemSettings]
Change the following settings to True, you will see if you are currently in DX9 as well.
* AllowD3D10=True (this is the key one to enable the DX10 render engine)
Also change the following
* MotionBlur=True
* DepthOfField=True
* Bloom=True
* UseHighQualityBloom=True
* FogVolumes=True