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They could go either way depending on how the GPU development is set up. Process wise there is nothing to restrict them in choosing GPU arch. per se. It'll really come down to power budget and economics of the die size. Generally though they're going to want the most advanced GPU they can get affordably since that will have to remain static throughout the life span of their next gen consoles.
Given that the console developers aren't shy about losing money on the hardware for at least the first year or even years of the console's life span you can't rule out them slapping a modified 8xxx GCN class GPU in there.
They've probably already chosen what GPU they'll use, which according to the rumor will be from AMD, and have probably already started work on it. Most likely they have a couple development teams at the very least. One working on the desktop PC GPU and another modifying it for console use at the same time for each company.
Who cares.... I am hoping and it only makes sense that the new consoles (ps4 and xbox720 if you want to call it that) should be a small computer, with swappable parts.
trinity apu is still going to be to slow, its supposed to be 50% stronger than the llano apu, it sounds like a lot until you realize the llano apu is only about half as powerful as a nvidia 9600gt or hd3870 if your an amd fan. with a 50% increase its still slightly slower than a nvidia gt240 or a amd hd5570. to put that in perspective look at what a 5570 does in crysis. do you really think next gen consoles graphics would be this weak? (nintendo aside)
I have no doubt whatsoever that MS is going with another IBM CPU, for backwards compatibility, plus IBM can design it to Microsoft's specification. There's no chance at all the next Xbox CPU is anything but IBM.
well another thing we have to think about is time scheduling. First they have to pick the parts, then create the SDK kits for them then get those kits to developers so that the consoles have games at launch. when you consider how long this cycle will take you'll come to realize that the tech in the consoles will not be related to anything modern that will be out for PC around its release.
Ex: a console that is scheduled for release in 2013 will more than likely have Tech chosen for it back in 2010-2011. during the course of 2011-2012 the hardware and the SDK kits are being developed. when the SDKs are done they get sent out to the devs to get games made within the next year or so.
Pretty much if you think about this process then you can be fairly sure that the main tech will be based on 2010-2011 designs, maybe even 2009 if you consider AMDs 5xxx series
Yet every other console generation we have seen shows thats not true.
Never worked in project management have you?
The 360 does NOT use a X1900 derived GPU, it uses many of the X1900 design but also uses unified shaders such as those in the R600, making it a good bit more advanced than a standard R520 derived core (infact unified shaders make it much more like a R600).
Xbox used NV30 and was from PS2's generation. That is quite a while ago now. N64's GPU was licensed from and designed by the SGI guys.well here is another major difference from older generations to now and that being the old generations pretty much used parts that were created from scratch as stated the PS2 was all Sony in house developed.