Raptor007
n00b
- Joined
- Aug 22, 2004
- Messages
- 44
I have Call of Duty 4 loaded on two PCs: a desktop and a laptop. The desktop runs the game wonderfully, with no noticeable slowdowns ever. The laptop (at lower settings) keeps pretty decent framerates, but will often stutter when new resources are loaded (especially sounds). The first round of multiplayer is always awful on the laptop.
The issue is probably not RAM, because the desktop has only 2GB DDR400 while the laptop now has 4GB DDR667. I also don't think it's the video card, because reducing resolution and textures didn't help. I believe the limiting factor here is the hard drive. My desktop has two 7200rpm drives (boot and swap on one, software on the other) where the laptop has everything on a single 5400rpm drive.
So my question is, can I force the laptop to precache more resources in Call of Duty 4? I would much rather wait a little longer at the loading screen than get these choppy spots in the middle of gameplay. It's getting me killed a lot.
Desktop Specs:
Laptop Specs:
The issue is probably not RAM, because the desktop has only 2GB DDR400 while the laptop now has 4GB DDR667. I also don't think it's the video card, because reducing resolution and textures didn't help. I believe the limiting factor here is the hard drive. My desktop has two 7200rpm drives (boot and swap on one, software on the other) where the laptop has everything on a single 5400rpm drive.
So my question is, can I force the laptop to precache more resources in Call of Duty 4? I would much rather wait a little longer at the loading screen than get these choppy spots in the middle of gameplay. It's getting me killed a lot.
Desktop Specs:
- nForce 4 SLI 939
- AMD Opteron 180 (2.4GHz dual-core)
- GeForce 8800GT 512MB
- 2GB DDR400 2-3-2-5
- 250GB Hitachi 7200rpm SATA
- 750GB Hitachi 7200rpm SATA
- Windows XP 32-bit
Laptop Specs:
- MacBook Pro 2007
- Intel Core 2 Duo 2.4GHz
- GeForce 8600M GT 512MB
- 4GB DDR667 4-4-4-12
- 500GB Seagate 5400rpm SATA
- Windows 2003 32-bit (also tried XP 32-bit, same problem and only 3GB memory addressable)