Bwahahaha... Battletoads. Classic.
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I found Ridge Racer to be so difficult that it drove me to insanity (haha, pun). Nick one other car, miss a single drift and you've lost the entire 15 minute race. Few games got me that mad in the modern era. Oh, and TaleSpin for Nintendo, fuck off Baloo.
I don't believe so unless you are a casual player or starting to become one. Game difficulty is simply a mechanism of a game , it shouldn't be cast unto the player to constantly deal with. You should only , as the player , interact with it when you feel the game challenge is too high and you want something more forgiving and thus comfortable.
I don't think an excessively hard game should be viewed as "ruining" the experience. That's nonsense. If you think its to hard then maybe you just don't want to play games that hard anymore. Games of the past I often find to be MUCH harder on the player than modern day games. The challenge is also integrated into the gameplay flow which is very important for a well developed and praised game. Pacing is everything and thus it ties directly into difficultly without question.
So no , in conclusion I don't believe higher difficulty ruins any gaming experience. If its too hard for you then either drop down its difficultly , learn to cope with it and thus arise to the challenge or play another game and quit whining about it.
Developers almost always take the easy way out and just give AI better accuracy and what not. That makes the game just terrible in my opinion.
They don't take the time to actually make puzzles harder or anything like that. They just turn up a few variables and pass it off as "Hard".
...oh and Ghosts and Goblins was kinda crazy.
Why don't you pick up Mega Man 9 or 10 on console and give them a try?
BEFORE they patched it and balanced quite a few things?
Red Alert with brutal AI. So much fun...
I managed to beat brutal on the map with two bridges separating the NE and SW corner. I'd kill the top bridge with rocketman, and take the expansion early.. and setup some sort of mega bunker / tank position and hold that pinch spot. They'd cheat like hell and throw tons of stuff at me, but eventually even the brutal AI would run out of resources. They also weren't too smart about fixing the bridge to the north. Once I learned how to take advantage of the AI I could beat it repeatedly on THAT map. Other maps were stupidly unfair.
I managed to beat brutal on the map with two bridges separating the NE and SW corner. I'd kill the top bridge with rocketman, and take the expansion early.. and setup some sort of mega bunker / tank position and hold that pinch spot. They'd cheat like hell and throw tons of stuff at me, but eventually even the brutal AI would run out of resources. They also weren't too smart about fixing the bridge to the north. Once I learned how to take advantage of the AI I could beat it repeatedly on THAT map. Other maps were stupidly unfair.
Ninja Gaiden.
/thread.
I would always select "Too Hard" over "Too Easy" any day of the week. I rarely play games on normal, even on the first playthrough. It always thrills me when developers include super difficult modes because it makes "getting good" at the game worth it. If I have trouble with an area, I will never walk away until a beat it fair and square. I guess it just depends on the individual.
@op...how old are you????
Those games aren't even all that rough.
Like others have said, TMNT on NES was pretty bad. The satisfaction of making it out of that dam was great though! I did it. ONCE.
Oh and before the Internet, the mountains on Zelda was rough. You had to remember what that old lady said or know someone who figured it out.
Wizardry IV is a cheap game. No matter how leveled up you are, you can have your game ended instantly by
A) An enemy who is immune to all damage (for the most part), knows where you are at all time, and can chase you through walls.
B) Ninja's who can instant kill you with a critical hit.
C) Mages who can instant kill you by teleporting you into a wall.
D) AI controlled party members who decide not to fight in the battles.
That's the thing about this game. I've beaten it. Granted, I always played with my brothers, instead of playing alone. But it doesn't appear, at least to me, as hard as everyone claims. Classic NG always destroyed me though. So I always thought of it as harder. Contra as well, damn those games. I always needed the konami code to beat contra. And with a ridiculous amount of lives, I don't see how you can lose.
only 1 game comes to mind- Dark Souls (PC)...holy crap that game was brutal at times...the fact that you can't quicksave and have to potentially replay large sections makes it even more frustrating...but when you finally defeat that boss that for a while looked impossible, the satisfaction is amazing...don't want to make a habit playing games like this but it's a nice change of pace
Dark Souls is definitely the posterboy for the modern age. The main gripe isnt just the fact that you can die so quickly, but the fact that the game forces you to go through mundane areas repeatedly if you do happen to die. Half of my deaths relate to getting sick of going through the same thing over and over and trying desperately to speed it up. Id describe it as intentional nails on a chalkboard.
Beyond that, the game is usually pretty fair although some enemies are spam-happy at times and while beatable in theory, their difficulty can be VERY inconsistent. Hell, damage can be, too. Sometimes hits insta-kill, other times a single animation frame or roll of the dice can make that insta-kill only 30% damage. Id say thats nearly as bad as the repetitiousness. It feels like the game really is out to waste your time in certain sections.
this makes me think of Final Fantasy Legend 1/2 on Gameboy. Messed up stat increases, enemies that murder you all the time. Bosses who 1 hit you nearly all the time and just lots of other random annoyances.
I always loved those vehicle levels in battletoads....
Thing is, as a kid, the 8bit/16bit challenge wasn't a bother but today, they are just so frustratingly hard I can't stomach playing them for long.