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What can I say, you need an imagination for a sandbox game.
Imagination? Hardly. Creativity, perhaps, but the two are not one and the same.
I played it for a few hours, I'm at the part where I'm on this water bike, but I just don't have the urge to continue playing. It's just very boring to me.
What is it about Half Life that everybody loves so much? I'd really like to know!
what lol? it's you, and you never speak, make noise, or show emotion lol. how can he be bland when youre not supposed to know anything about his personality lolGotta disagree. Gordon Freeman sucks. He's a blank non-character with no personality.
LOVE the gameplay though, the feel, controls and level design is great.
95% of the environmental interaction in HL2 is scripted. Aside from a few physics-enabled objects, there isn't much you can do.
Half-Life 2 was little more than a monotonous shooter that paled in comparison to the original Half-Life. The only part of HL2 that approached HL1's greatness was the Cathedral level. Of course, even that part was spoiled by the absolutely stupid way HL2 ended. It struck me as if the writers simply couldn't figure out what to do so they just found a cheap way out.
what lol? it's you, and you never speak, make noise, or show emotion lol. how can he be bland when youre not supposed to know anything about his personality lol
HL1 was a breakthrough title. the gameplay is absolutely superb. it's not a typical run and gun as there's multiple ways to kill enemies besides shooting them.
What does being scripted has to do with what I said?
You mentioned that you liked how things happened due to your actions; however, you aren't actually causing anything yourself since it's all pre-scripted. Nothing you yourself do has much of an effect on the game.
I didn't say anything about emergent gameplay, it's about the feeling of emergent gameplay that you get from the game (yes even it's scripted and it's just an illusion), hl was similar in that way without all the fancy physics.
Nothing, as far as I'm aware. If you think an FPS is less of a corridor-shooter just because you have to stick some breeze blocks on a seesaw occasionally, then you need a slap.
H-L2 Was mediocre to the max.
Also, anyone saying that there was more depth to Crysis than any other FPS is having a laugh. Right, so you can choose to either go invisible, run really fast, hit them really hard, shoot them, or bypass them altogether? You're still playing the same game millions of other people are, just as in every FPS - you might be using a different gun to achieve the same ends, but it's no more deep than Serious Sam.