Tamlin_WSGF
2[H]4U
- Joined
- Aug 1, 2006
- Messages
- 3,123
Here is one of the most comprehensive Rift vs Vive comparisons I´ve seen from a users point of view. Its over an hour long and I think it was very well made.
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This guy didn't include the motion controllers? In the first few minutes he says it wouldn't be fair because Oculus was more focused on the headset while Steam focused on motion controls. Well, he saved an hour and 18min of my life. The review is totally worthless without looking at the products as a whole.
As far as room scale IMHO it's a limited feature for me. I know I really can't use it due to space requirements. I can basically only stand in a small area and turn 360 degrees, crouch and maybe one small step in any direction, so really I don't even consider it a real option for movement.
Thumbsticks are better for movement in FPS type games than the touchpads. The teleporting feature in that one game video I see is an interesting idea on the vive, but it would suck if every game copied it. I don't want to play every game where I play a guy who has no use of his legs. You need to stand still and let the left hand thumb be your movement, push forward and you walk/run forward depending on how hard you press forward, back to go back and left/right to turn or strafe with the say the trigger pressed. That way you can actually turn around to look behind you and shoot with the other hand while still moving forward. It won't be full immersion but it will work better than teleporting to each spot in every game IMHO.
That said, even with that touchpad issue, I'd still rather get a Vive. IMHO they should just make the FPS type Vive games use both a controller (held only in the left hand for the analog stick and trigger for movement) and a single Vive motion controller in the other hand for the gun part. Kind of the way it works with the old PS3 Move in Killzone 3 but without being limited to having to face forward.
As far as room scale IMHO it's a limited feature for me. I know I really can't use it due to space requirements. I can basically only stand in a small area and turn 360 degrees, crouch and maybe one small step in any direction, so really I don't even consider it a real option for movement.
Room scale for home to me would rather limited too, it would also mandate a given area to be maintained for active use. The Omni is my best hope and would solve a number of issues with VR particularly motion with legs. I too don't like the idea of teleportation as a viable solution, maybe in a few game types or parts of a game. I just lack real experience with a VR headset as well. Maybe best if I wait a few months to see how touch and other devices for VR turn up.
Joystick movement in VR is a terrible idea. Some people can handle it but the majority will get motion sickness instantly. The first time you experience it in VR you realize why valve/oculus discourage it so heavily. Most room scale games for vive use teleportation for locomotion. It is basically guaranteed to be comfortable and it works very well. The "dash" used by Raw Data and Doom is slightly different and apparently less immersion breaking than a "blink" teleport that's common now.
ROFL really? I guess there goes that idea. I am pretty sensitive to motion sickness. It's the main reason I have waited so long. I still want to try it though sitting down of course so I don't topple over. With a bad FOV almost all FPS games make me sick. It's a min FOV of 90 to be playable for me. At a FOV of 60-70 I get about 30 minutes max before I have to stop (in some games not even 10 minutes like in some spots in Sniper Ghost Warrior 1).Joystick movement in VR is a terrible idea. Some people can handle it but the majority will get motion sickness instantly. The first time you experience it in VR you realize why valve/oculus discourage it so heavily. Most room scale games for vive use teleportation for locomotion. It is basically guaranteed to be comfortable and it works very well. The "dash" used by Raw Data and Doom is slightly different and apparently less immersion breaking than a "blink" teleport that's common now.
The absolute worst thing to do in VR is joystick movement with variable speeds. Acceleration causes the most discomfort so games that do allow for joystick movement usually only 1 movement speed, with no acceleration/deceleration. When you let off the stick you stop immediately.
The good news is that lots of developers are adding multiple movement options in their games, so you are able to pick what works best for you. In general though, full analog joystick movement is a bad idea and would probably be blocked from Oculus' store. If not, it would be a guaranteed "Intense" rating.
ROFL really? I guess there goes that idea. I am pretty sensitive to motion sickness. It's the main reason I have waited so long. I still want to try it though sitting down of course so I don't topple over. With a bad FOV almost all FPS games make me sick. It's a min FOV of 90 to be playable for me. At a FOV of 60-70 I get about 30 minutes max before I have to stop (in some games not even 10 minutes like in some spots in Sniper Ghost Warrior 1).
Strangely though Racing and Flight sims don't affect me that much which is what I want the Vive for mainly.
Room scale for home to me would rather limited too, it would also mandate a given area to be maintained for active use. The Omni is my best hope and would solve a number of issues with VR particularly motion with legs. I too don't like the idea of teleportation as a viable solution, maybe in a few game types or parts of a game. I just lack real experience with a VR headset as well. Maybe best if I wait a few months to see how touch and other devices for VR turn up.
This guy didn't include the motion controllers? In the first few minutes he says it wouldn't be fair because Oculus was more focused on the headset while Steam focused on motion controls. Well, he saved an hour and 18min of my life. The review is totally worthless without looking at the products as a whole.
Edit: I went ahead and watched the whole thing. The review is not bad. I'm not sure it was worth 1hr 18min of my time, but it was informative. His conclusions definitely aren't overly influenced by other reviews. He outright contradicts other reviews in some instances.