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With all the hubbub over "console ports" lately, the folks at Lionhead Studios wanted to show you it can be done right. Watch the video.
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Ewww, That guy in the beginning is making a cup of instant coffee.
Ports can be done badly both ways. Last time I played the console version of a PC game on the start menu it said "press enter to continue" and on the save menu it told me not to turn off my PC or exit to windows. I was SO pissed off as it ruined the experience for me completely.
No it wouldn't. Graphics are not a vital part of the game. They just make it look prettier.Some can. Batman, Bioshock, Dead Space are all pretty great. Would be better in DX11 which tho.
He said they'd be better if the graphics were better. You genuinely disagree with this?No it wouldn't. Graphics are not a vital part of the game. They just make it look prettier.
Some can. Batman, Bioshock, Dead Space are all pretty great. Would be better in DX11 which tho.
I genuinely do. More advanced engines allow developers to do more complicated things and, in turn, fulfill their vision as best they can. But a DX11 render path on a completed game won't make it any better. It'll be the same thing, with a couple more shaders and faster execution. Woopie, the game is the same.He said they'd be better if the graphics were better. You genuinely disagree with this?
No it wouldn't. Graphics are not a vital part of the game. They just make it look prettier.
The people now whining about graphics being held back by consoles were the same people preaching graphics don't mean the game is good 5 years ago.
You're confusing "game" and "gameplay". A game is the sum of many parts, including the visuals, sound, input and gameplay (interaction). Gameplay is the mechanical response to actions you take within the context of the game the action (input) and reaction (event).It'll be the same thing, with a couple more shaders and faster execution. Woopie, the [strike=1]game[/s] gameplay is the same.
No it wouldn't. Graphics are not a vital part of the game. They just make it look prettier.
The people now whining about graphics being held back by consoles were the same people preaching graphics don't mean the game is good 5 years ago.
Correct. I'm saying gameplay (the game is still pretty much the same). Go play WoW on highest graphics, then turn them down as low as possible and drop the renderpath down. It's the same gameplay, looks 80% the same just without the fancy texturing and spell effects. It doesn't take fun away from the game, just adds eye candy.You're confusing "game" and "gameplay". A game is the sum of many parts, including the visuals, sound, input and gameplay (interaction). Gameplay is the mechanical response to actions you take within the context of the game the action (input) and reaction (event).
If you increase the fidelity of the graphics, the gameplay stays the same. The game itself is different, either subjectively better or subjectively worse.
Games wouldn't magically all become Half Lifes, Bioshocks, or Grim Fandangos if consoles dropped out of existence. That caliber of game requires talented and imaginative developers. And just like any other industry, the really good stuff (or creators) is/are going to be a minority. It has very little to do with consoles. Or graphics.
Some can. Batman, Bioshock, Dead Space are all pretty great. Would be better in DX11 which tho.
The people now whining about graphics being held back by consoles were the same people preaching graphics don't mean the game is good 5 years ago.
Not what I'm saying at all. Bad graphics won't ruin a great game. Enjoyable is enjoyable whether the graphics are 1998 or 2015.So I guess this means that when the next gen console is released 3-4 years from now, and it so happens it provides much better graphics than current consoles (graphics maybe as good as what's available for the PC right now)--that you won't be buying that next-gen console 'cause you really don't care if the game graphics look like pixellated dog droppings--as long as the "game play" is top notch you're happy. Is this an accurate summation of your thinking on this matter?
If so, then I can only remind you that a great game doesn't have to have below-average graphics in order to be great, and if a great game also happens to offer state-of-the-art graphics then that just makes that great game even better. I don't think it's possible to argue against that statement. I think it is rather foolish, myself, to think that sub-par graphics go hand-in-hand with great games. Rather, I think it is much more factual to state that great graphics are very often an integral component of great games. And that's just one reason, among many more, that I have never owned a console and never will--going second-rate has never appealed to me.
You think the people trying to create games all have visions of grand games that they can create if only they have the technology? You think a 360 or PS3 can't create another Half Life? Half Life was on PS2. Orange Box was on 360. You think the creative bottleneck is the technology, NOT the people creating it?I disagree with you there because a person imagining things or trying to create something cool/unique/new for gaming has much more red tape in consoles than pc development. Newest tech and features bring new ways of telling a story and the newest tech and features will always be the lastest on a PC.
I mentioned Orange Box which was released on the 360. Portal 2, Ep2 both fantastic games that were not held back by consoles.I think any limitation to the creative process defeats the end goal of making a great game. You bring up Half Life as an example of a new technology game that was made first on the PC not console which adds to my point.
Lol what? Go look up the release dates.after having to wait 3 years since it was released on the PC you get it on the 360 and ps3. Kinda a long time for the console market to catch up in technology/gaming world
Consoles or not, developers STILL have to cater to the lowest denominator among PCs because most people do not have the enthusiest high-end or even close to it. It has always been that way. That doesn't just go for graphics but for game environments and AI also. It is just exacerbated now by consoles because of their proliferation.