defiant007
2[H]4U
- Joined
- Feb 27, 2006
- Messages
- 3,497
Talk about pessimistic
Given the departure from much of what made Crysis 1 and Warhead interesting to me, and the fact that Cevat Yerli has a habit of carrying on like a self entitled twat, I have little faith that Crysis 3 is going to be the redeeming game that some are hoping it will be.
I just noticed that Kotaku has posted a preview which to me conveys some very ominous signs.
http://kotaku.com/5904595/the-big-new-things-in-crysis-3-are-deadly-bows-and-nano-domes
Cell Industries has developed domes to contain Ceph threats and eradicate remaining alien cells. The drastic cleansing method means that all human life has either been moved out of the nano domes, or wiped out by the alien diseases. The domes also create perfect gameplay sandboxes.
Sounds awfully similar to the "action bubble" sandboxes from Crysis 2 which Crytek claimed were as large as the maps from Crysis 1 and Warhead (http://www.edge-online.com/features/crysis-2-interview). I really don't trust the rhetoric being spewed by Yerli that Crysis 3 is going to more closely emulate the open sand box environments of Crysis 1.
Players will slip on the nano suit of the character Prophet, who returns from the dead in Crysis 2 (apparently he didn't die). "We brought Prophet back because he has the most heritage; he's the most layered, flawed, and the most interesting characters in the franchise," says Hojengaard. "He was a good soldier before, but now he's returned to find out what happened to his squad (killed in Crysis 2) and to redeem himself by becoming the hunter, not the hunted. It's the theme of the game, redemption and revenge."
Seriously?! Which no talent hack are they getting to write the story for this??
The tech bow might raise some eyebrows. What on Earth is such an archaic weapon doing in such a futuristic game? "The tech bow brings new functionality to Crysis 3," says Hojengaard very seriously. "In the previous games, weapons drained your energy. The tech bow doesn't. Also, you can use it while cloaked, giving Prophet certain advantages."
As if invisibility didn't already make the previous games stupidly easy.
In Crysis 2, the suit could multitask. One of the new features in the third game is Prophet's ability to wield enemy weapons, not an option in previous games...For a sandbox FPS, the bow won't always be useful, so Prophet will have to pick up alien guns. One of them is the Typhoon, which shoots 500 rounds per second (yes, that's not a typo, 500 rounds per second). The other is a heavy mortar, which shoots plasma grenades and plasma missiles.
I am not quite sure what to think of this one, but it almost feels like Crytek is desperately trying to borrow heavily from other successful games (i.e. Halo and CoD) as a means to appeal to a very specific type of gamer rather than experimenting with their own creativity.
Anyway, I don't trust Crytek or Yerli and I am not optimistic that Crysis 3 will address what I considered to be the shortcomings of the last game.