You're taking that way out of context.
Good catch, I hate when people do that.
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You're taking that way out of context.
Very much how I feel.It is completely in context. He is saying DayZ is fundamentally flawed - which means in order for it not to be fundamentally flawed it needs a complete redesign from the ground-up. Although an Alpha (and that's even if this can still be called an Alpha) will technically have many missing features, it's core, fundamental design is already in place. As that graph points out specifically, for almost 1.5 years now Dean and Bohemia have been hyping a "fundamentally flawed concept" that they have no intention to develop into a "fundamentally sound concept," and they never have had that intention.
They have/are/will be developing it just enough to maximize their sales without investing too much into it, commonly referred to as a cash grab, and that's it. The past words/actions (as shown on the graph) all points to this, and when he made that statement, it confirms everything else. The rest of his words in that interview is an attempt to take this latest action (leaving DayZ development) out of context with the rest of the actions/words of Dean/Bohemia.
Of course, maybe Dean wanted to do something big with it but Bohemia never supported him (surprise, surprise, considering the state of Arma 3), but there is so far no evidence/claims of that.
So glad everyone else but me bought into the hype. Suckers.
Why do people tend to enjoy playing single player games at higher difficulty levels? Despite the increased risk of death and frustration, there's rarely any reward for those who play on Hard above and beyond any reward gained for playing the game on Easy. Why, then, do you believe they do it?By succeeding as a non-bandit, you gain no reward beyond what a successful bandit gets. Yet, despite getting no additional reward as a successful non-bandit, you are punished with an enormous amount of additional risk.
I think you've just indadvertedly described many multiplayer games, in which the end game is little more than an arbitrary round end time or a frag count. No long-term consequences; no meaningful impact on the experiences of other players over time. Those games, too, are primarily driven by players seeking satisfaction from the gameplay experience.There is no purpose in anything you do - zero long-term consequences on the world or people around you. When you die, it means nothing. You just start over, and you have lost no progress because you were progressing towards nothing.
2. Huge "down time" with no reward. There is no purpose in anything you do - zero long-term consequences on the world or people around you. When you die, it means nothing. You just start over, and you have lost no progress because you were progressing towards nothing.
Kinda like minecraft. Different games, but similar in that way. Reminds me of a quote: "Music is the space between notes"
I dont understand the appeal of either btw, and I'll get around to install the DayZ mod eventually just to say I tried it, but from gameplay videos DayZ seems at least a little more compelling in that Fallout kind of a way.
Eh, Play it first.
A lot of the people critical of the game and mod are people who have "watched videos". Its a game based on PERSONAL experience. That's why you either love it, or hate it.
and eventually some sort of base building where as you get more friendly players you gain even more advantages, be it resource generation, access to more items, etc.
So really, it has the potential to be really great, but IMO it is just not there yet, and there's no guarantee that it ever will be.
This is some of the funniest shit i've ever seen. He better be careful because he is on the way to becoming a DNF joke.
The main problem I had with the game is that there's really no goal, no objectives, no nothing other than just surviving. Which is fine if you enjoy that sort of thing, but to me it has the same problem as State of Decay - you are basically just spending your time collecting resources in order to continue being able to...collect more resources, in order to...well, you get the picture.
Anyone familiar with the engine they plan on using?
These are pretty much my sentiments regarding the game as well. At first it's really fun and intense, and kind of scary. The process of getting all of your gear together and stocking up is fun and motivating. After you're all set though, there really is nothing to do but either become a bandit and kill other players, keep scavenging for food/bullets so you can live on, or just do something dumb, die, and start over. Some really funny and cool things have happened to me while playing the DayZ mod, but ultimately when you've gotten stocked up on all the supplies you may need then you've effectively "beaten" the game, and there isn't anything interesting left to do.
I'm certainly looking forward to playing the game when these features actually make it in. In 2018.Once some form of housing is in and some way to level up a persistent character that will not be wiped, then you can build communities, survive, construct vehicles and steal stuff from other peoples camps.
I'm certainly looking forward to playing the game when these features actually make it in. In 2018.
There's not supposed to be anything to *do* yet, you realize that right?
This is where I'm at. I've collected all the best gear, all the attachments for my m4 and all the ammo and clips ill ever need. Now I'm at a loss as to what to do. I haven't seen another player in ages. I really gets boring.
They're upgrading the rendering engine to dx10/11 which is the real news from this post.
No, but that is almost exactly what Hall said: that they were 'moving' to a 'new engine'. The way he communicates things is occasionally really awful, which leads to a lot of confusion.They're not moving to a new engine