my deepest condolences
LOL yup, I was stubborn and started with one myself...
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my deepest condolences
I was annoyed enough at Gems, I did not need another "type" of gem sucking up even more space in my inventory.Those new hearts are dropping way too much and I have accessories that I replace constantly and fill with new hearts.
They all look useless, anyway. Unfortunately they are not worth anything if you vendor them. May as well just drop them on the ground or ignore them entirely once you complete the season objective.I was annoyed enough at Gems, I did not need another "type" of gem sucking up even more space in my inventory.
As long as it's fun to play, I'm good.
i'd tell you to enjoy then, but you're probably out of mana
On top of that - I only have tier 1 zone perks unlocked. Wtf, I thought they'd carry over entirely?I found one gem that's half ass good. Oh and lets disable most of the waypoints in season play because FU.
I thought this too. Looks like they changed it.On top of that - I only have tier 1 zone perks unlocked. Wtf, I thought they'd carry over entirely?
My main (Sorc), has at least 4 tiers unlocked in all the zone
I'm pretty sure they originally said not all your renown would carry over. You just wouldn't need to find Altars of Lilith again. They never said that your waypoints would carry over.On top of that - I only have tier 1 zone perks unlocked. Wtf, I thought they'd carry over entirely?
My main (Sorc), has at least 4 tiers unlocked in all the zone
I'm pretty sure they originally said not all your renown would carry over. You just wouldn't need to find Altars of Lilith again. They never said that your waypoints would carry over.
I actually decided not to, just so I'd have something to do. Should get to at least level 40 or so by completing the campaign.
Man starting a new toon is brutal when it comes to having zero movement speed buffs. Decided to try Necro for the season, still trying to figure out which route take with her.
Just wondering, after season 1 started, did you log on your main character at least once before making your season toon ? I think that was a requirement to actually get all the progression to apply to your season toon. (I haven't done it myself so I can't verify)
did your bonus potion caps carry over too? or your skill points, max orbs, bonus gold too?I didn't log in to any of my characters, but most things carried over. Whole map was explored, all Lilith statues found and waypoints to largest cities unlocked.
Yes - I remembered seeing that last week somewhere (on Battlenet? or main menu?) that they recommended logging in first. Did that straight away. Even teleported a little too.Just wondering, after season 1 started, did you log on your main character at least once before making your season toon ? I think that was a requirement to actually get all the progression to apply to your season toon. (I haven't done it myself so I can't verify)
Cool, coolYes - I remembered seeing that last week somewhere (on Battlenet? or main menu?) that they recommended logging in first. Did that straight away. Even teleported a little too.
I can see some form of progression, as all first renowned tiers are unlocked. But that's it.
Mathematically, it makes sense because all of the dungeons, quests and strongholds have been reset, so the renown from them was reset too.
I would imagine the random one-hit deaths from mobs in nightmare dungeons during their deathsplosions and when you're crowd-controlled is what they'll be fixing. I think that they'd want to take the time to balance mob density.copy paste summary
Sorcerer and Barbarian will be buffed in "the next few weeks."
There will be "substantial" increases to mob density in Helltides and Nightmare Dungeons.
In the next patch, there will be an addition stash tab, and the elixir stack size will be increased to 99. A dedicated Gems tab will come in Season 2.
Skill respec cost will be reduced by 40% to encourage switching builds.
There will be "adjustments" to make leveling 50-100 feel "less like a job." There are plans to add more variety to endgame content.
There will be more opportunities to obtain uber uniques in the future. The drop rate will be made a "little" bit more common over time.
Build loadouts are being "discussed," but are not currently on the roadmap.
There will be a way to find particular unique items and/or particular legendary aspects in season 2.
Damage reduction system (armor, resistances) will be "reworked" in season 2.
There will be more options to modify gear in the future.
Legendary drop chance will be buffed for loot goblins. There may be different loot goblin types in the future.
There is a hotfix that will be rolling out this afternoon that includes changes to NMDs. (bumping mob density? lowering difficulty?)
did your bonus potion caps carry over too? or your skill points, max orbs, bonus gold too?
I dunno, the Necro hearts are amazing. Free corpse explosion/tendrils without having to spam or highlight it. Also free decrepify auraRemind me again whats the point of the Hearts? Everyone one I've gotten so far is absolute shit for any build worth a crap.
I like them. I get three ranks of wolves, and another wolf appears after kills. I pull large amounts of enemies towards me when using an ultimate.Remind me again whats the point of the Hearts? Everyone one I've gotten so far is absolute shit for any build worth a crap.
This is kinda where I'm at. This patch made my previously only somewhat fun character do about 1/3 as much damage which is making finishing the campaign a complete slog.Played through the campaign and leveled Barbarian to 50. Have since uninstalled the game because it just doesn't feel "fun" to me. The pacing is too slow and plodding, the itemization is lacking and the game feels incomplete overall. Will likely revisit the game in a year or two. It desperately needs a Loot 2.0 like D3 or something similar to breathe some life into it. The game feels undercooked.
This is kinda where I'm at. This patch made my previously only somewhat fun character do about 1/3 as much damage which is making finishing the campaign a complete slog.
I jumped back into Diablo III where, even at torment 16, I have character's bouncing around with full screen attacks and killing monsters at an incredible rate, with drops that seem more relevant despite requiring pretty much perfect items for any power increase. That was fun.
Kind of where I'm at with it too, I quit and don't plan on playing season 1 because I was so bored by the progression. Your character never really feels like it changes all that much once you get your legendary aspects for you build.I think for me the game isn't satisfying in terms of character progression. In diablo 3 for example, practically every level up felt impactful with new skills being unlocked. D4 character progression simply feels uninspired. Even the loot doesn't feel all that exciting. I'm actually not fond of the unlocking of aspects in the dungeons as it also takes away some of the mystery and excitement of finding unique item skills. I get they were aiming to bring D4 back to it's D2 roots in a way, but they need to find that balance sweet spot. Somewhere between D2 and D3.
Along with that, the devs have said they wanted the gameplay to feel 'more weighty and impactful', but unfortunately it resulted in the game feeling slow and plodding. I understand this is largely due to the nature of the barbarian class but in saying that, D4 just feels "slow" in general. From a character progression standpoint, to these horrible grindy mechanics such as renown and the god awful collectathon 'Altars of Lilith'. On top of all this, the dungeons all feel so "samey".
For me, there are so many fundamental issues with D4, it will probably take quite the quantum shift to inspire me to come back to it.
Kind of where I'm at with it too, I quit and don't plan on playing season 1 because I was so bored by the progression. Your character never really feels like it changes all that much once you get your legendary aspects for you build.
That would be fine if I could get to T3 at level 42.Maybe you guys need to approach it a bit more casually and without expectations.
I was called a troll here a few pages ago, but I think my approach to the game is valid. There is no end game after lvl 70.
I accepted that and am just playing because the game is fun until I hit the wall and need to do something to progress further, like needing to get to T3 no later than lvl 45. I think optimal level to get to T3 isn't 50+, but lvl 42 because that's when lowest lvl items drop in T3.
And I just treat lvl 70 as a final level and then either take a break or make an alt. I play about 1-3 hours per day, spread through the day (about an hour, max two per session).